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| 61. Soccer Math | |
![]() | list price: $29.99
our price: $19.99 (price subject to change: see help) Asin: B0006G9HMU Catlog: Software Publisher: EdVenture Software Sales Rank: 1710 US | Canada | United Kingdom | Germany | France | Japan |
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| 62. STARRY NIGHT Starry Night Pro Plus 5.0 ( Windows ) | |
![]() | Asin: B0002VKR4G Catlog: Software US | Canada | United Kingdom | Germany | France | Japan |
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| 63. Return to Castle Wolfenstein (Mac) | |
![]() | list price: $29.99
our price: $29.99 (price subject to change: see help) Asin: B00005V55B Catlog: Video Games Publisher: Aspyr Media Sales Rank: 3209 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description You must first escape from imprisonment in the castle to report the strange creatures and happenings in and around Wolfenstein to the OSA. Your mission takes a drastic turn as you learn the depth of Himmler's plans and what you must do to defeat the evil he has unleashed. Your surroundings will be dangerous and hostile. The OSA is currently tracking activities believed to be associated with Himmler in locations throughout Germany, including villages overrun by the occult, hidden crypts, forests, air bases, secret weapons facilities, and genetic labs. Enter a highly immersive story line driven by realistic, mission-based action gameplay, believable AI, and the Quake III engine. Arm yourself with an arsenal of weapons, including Luger 9mm, Mauser 7.92mm, MP-40, SP-5 sniper, venom guns, grenades, rocket launchers, and flamethrowers. The game also features a multiplayer mode pitting players in a team-based Axis versus Allies contest for frontline domination. Reviews (13)
Rating System- 1 Bad- 5 Great The GRAPHICS 5-Great landscapes and the enemies are lifelike. THE SOUND 4- Guns sound real , but sometimes its hard to hear what the guards are saying. Also the music is repeated a lot. REPLAY VALUE 5- This has the most replay value out of any game I played (a large part of this is the mulitplayer is so fun!). The Single Player has easy, medium, and hard. NOTE: Single player is very hard even on easy. It has taken me almost three months to complete it in easy. The MULTIPLAYER IS GREAT! 3. The Medic- Revives fallen teamates also hands out med packs. The Medics Health regenerates over time. This is a great game that has come to the Mac.
Multiplayer is where this game really shines. The maps included with the game are incredible (especially the famous mp_beach), and these can be suplemented by hundreds of custom-made maps available online at sites like . Objective-oriented, team-based gameplay as it has been implemented in RtCW is something you simply can't miss out on. Also, take note that the bonus maps included in the non-Mac "Game of the Year Edition" can be found online as well ... don't despair that our PC friends are gaining the upper hand on us! And of course, the graphics are wonderful, as you can tell from any screenshot. This comes with a hit in performance on anything but the newest Macs, though: on the highest graphical setting, the game slowed down noticably at graphically-intense moments of the game (i.e. large, open areas with lots of enemies) on my 800 Mhz G4, 512 MB RAM iMac (with a GeForce 4 MX card). So if you think you've got the machine to handle it, you will not likely be dissappointed with this game!
All in all, great bad guys, great single player and great network play without having to have the latest/greatest Mac to push it. Tons of fun.
The AI is pretty darn smart--these certainly aren't your Daddy's Nazis anymore. Your adversaries will dodge bullets (some are very athletic at that), seek cover, and call for reinforcements or retreat if the going gets rough. Don't expect the old grenade-around-the-door-post trick to work, either. Instead of waiting until it goes off in their faces, the hostiles will back off if they can, or even kick it right back at ya. What a waste. As far as your arsenal (that Morrissey sure is a punster, ain't he?) is concerned, you'll be wielding an array of conventional as well as experimental weaponry, all of which are exquisitely animated and sound very rich and satisfying. Since the story takes place during WW II, none of your shooters are too kooky or exotic. Instead, great care has been taken to deliver the most realistic implementation of a fairly conventional weapon, the flamethrower. The sadist in you will appreciate the sight of your howling victims vainly trying to beat out their burning uniforms (this never works, by the way). Which reminds me: you don't have to be Joseph Liebermann to come to the conclusion that this game does perhaps not belong into the hands of little game enthusiasts. RTCW is surprisingly sparing in the display of blood and gore, but the death animations are still pretty gruesome. What is missing in spraying guts is made up for by anguished screams and wails. Visually, RTCW is breathtaking, IF you've got a beefy Mac. I played this game on a Dual 1 GHz Mirror Drive G4 with 512 MB RAM and 64 MB VRAM (ATI), and have seen the occasional frame rate hiccup with all graphics and sounds settings cranked up. There's no shame in that--it's safe to say that RTCW is among the most demanding titles out there right now. If you want to run this on an older or less powerful machine, some tweaking (most likely sacrificing some of the eye candy for performance) is going to be required. Game play in the single-player campaign is, as a matter of fact, surprisingly easy even at the "I'm Death Incarnate" setting. If you're willing to accept a health drop to 25 % or so as satisfyingly realistic, there are few situations that you won't be able to resolve with brute force. It's a different story in some of the stealth-based scenarios, where any detection by enemy forces means the mission's scrubbed. That said, the level design is superb throughout except maybe for the predictable and oddly Super Mario-esque final boss encounter. The problem is that there's really not much to come back for in the single-player game. Once you've played through it, the surprise factor (which plunks you in some downright scary situations at times) is gone and that's pretty much it. However, if you're a multi-player enthusiast, RTCW is well worth your money. Unlike with many games these days, the multi-player component of RTCW is not an afterthought to the single-player game, tacked on with maybe a handful of extra maps, but a separate, dedicated application which features a fundamentally different mode of play. You get to either head into battle as a soldier with your favorite firearm, wield and defuse powerful explosives as an engineer, coordinate the attack and call in supportive (and devastating) air strikes, or do the good thing and keep your buddies alive and in the action as a medic (helping them forego the lengthy re-spawn cooldown). I haven't played too many online games of RTCW, so my observations here may not be all that representative, but I can tell you, I didn't see too many medics out there ... engineers are indispensable on some maps because you can't get at the enemy without blasting through some door or wall, but other than that, it seemed to me that everybody wants to be a gun-toting soldier, respawning wait time be damned. So in many online games, the nicely thought-out specialization system does not come to bear, but if you have some good people to play with who are willing to take on the different available roles, it should make for a very interesting play style. In summary: if you're passionate about multi-player games, RTCW will most likely keep you very happy for a long time. On the other hand, if you don't care much for the multi-player aspect and don't have money to burn, you may want to pass on this one. It looks fantastic, but in terms of game play, there's nothing revolutionary in the single-player campaign. You'll basically be throwing your money at (admittedly serious) eye candy. Maybe you won't mind. Otherwise, save up for Unreal II. ... Read more | |
| 64. Max and the Magician | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B00005AR2A Catlog: Software Publisher: Viva Media Sales Rank: 1265 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The plot is simple. Max, the dog with the precocious little boy's Englishaccent, is sent to deliver a package to Mervin the Magician by his Uncle Pong. However, when Max arrives at the castle, he discovers that Mervin has beentransformed into a toilet brush by the vindictive witch Hagabelle. It's your jobto find the pieces of the spell that are hidden around the castle--once puttogether, Mervin can turn back into his normal self. Like most Max adventures, the immediate task is only a small part of the fununearthed in the program. As you move from room to room in the castle, clickingon various objects to find the spell pieces, you'll uncover some amazing things:cackling witches, a chest full of magic brooms, transforming walls, and aspell-casting machine. And pointing and clicking is made especially easy for kids. Forexample, when you move your cursor over a clickable object, the small Max iconturns into a hand; when the cursor is over an object on which you can cast aspell, a magic wand appears. The game also lends itself to repeat play--eachtime you play, the pieces to the spell are hidden in different places. Once again, Tivola has created a great Max game for young kids. Though it movesslowly at times, it has an appropriate pace for kids of this age group, whoappreciate a simple task coupled with whimsy and a sense of discovery andaccomplishment. (Ages 3 to 7) --Ara Jane Olufson | |
| 65. Freddi Fish Experience 3-Pack | |
![]() | list price: $14.99
(price subject to change: see help) Asin: B000056V6B Catlog: Software Publisher: Humongous Entertainment Sales Rank: 1047 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description In Freddi Fish and the Case of the Missing Kelp Seeds, Grandma Grouper's kelp seeds have disappeared, and all the sea creatures are in danger of going hungry. With the help of Freddi and Luther, kids explore underwater caves, deep canyons, colorful reefs, and more to solve this deep-sea mystery. Freddi Fish's One-Stop Fun Shop invites kids to join Freddie in a world of self-expression where they design, direct, and print their own creations. In Freddi Fish and Luther's Maze Madness, kids direct Freddi Fish through more than 50 different mazes to collect Grandma Grouper's kelp seeds. Each level is full of point-scoring goodies, hungry foes, teleporting whirlpools, and other surprises. Reviews (2)
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| 66. Medal of Honor Allied Assault: Deluxe Edition (Mac) | |
![]() | list price: $49.99
our price: $49.99 (price subject to change: see help) Asin: B0000DZGX3 Catlog: Video Games Publisher: Aspyr Media Sales Rank: 2612 US | Canada | United Kingdom | Germany | France | Japan |
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| 67. Clifford the Big Red Dog: Phonics | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00009VRFS Catlog: Software Publisher: Scholastic Sales Rank: 910 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (3)
The Phonics title is a completely different game, released in July 2003. If the review says at the end "refers to an ALTERNATE VERSION" check the link--might be a review for the other game. ... Read more | |
| 68. Emergency Room: Life or Death | |
![]() | (price subject to change: see help) Asin: B00004T003 Catlog: Video Games Publisher: Atari Sales Rank: 6004 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (10)
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| 69. Jay Jay the Jet Plane: Sky Heroes to the Rescue | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000067PF4 Catlog: Software Publisher: Brighter Child Sales Rank: 1947 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Your child can take part in exciting, interactive adventures, enter the land of make-believe, and embark on an exciting rescue mission to enable the Sparkleberry Tree on Pangabula Island (which has lost its shimmer) to survive, by discovering the magic ingredients to nurse it back to health. All activities encourage children to have fun, to use their imaginations, to discover and learn about nature and ecosystems, and to sing songs. (Some of the activities also include printable sections.) The package teaches youngsters to acquire knowledge of nature and science, learn about spelling and phonics, recognize letters and build words, practice patterns and sequencing, grasp logical reasoning and the art of following instructions, develop critical thinking and musical creativity, and practice early PC and mouse skills. The manufacturers recommend the CD-ROM for children ages 3 to 7 years, but obviously adult help will be needed at the lower age level. The program is bright and bold, and will introduce preschoolers to the PC in a nonthreatening way. The accompanying documentation is comprehensive and simple to follow, and clear installation instructions are included. --Susan Naylor, Amazon.co.uk Reviews (6)
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| 70. Scrabble (Mac) | |
![]() | (price subject to change: see help) Asin: B00004WGVV Catlog: Video Games Publisher: MacSoft Sales Rank: 1487 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Play is speedy and satisfying; the sounds of the tiles clicking on the board are alarmingly realistic. You can challenge words, be challenged yourself, or find definitions of words you don't know in the online Official Scrabble Dictionary. (You can even receive hints and suggestions from the "Maven.") Online multiplayer is in full force, too. Play with bored students in Oxford using the network features; though this slows the game down depending on your Internet connection rate, you'll find you need more time to crush your human challengers anyway. Sharpen your skills with the minigames: find two- or three-letter words, do anagrams, or find the best play with a given setup. Even if you're a regular Scrabble player, you should find yourself returning to your computer time and again, either to brush up or to try again against the champion. --Rob Lightner Reviews (6)
My one annoyance is with the dictionary: it challenges some words you'd think it would accept, while accepting some words you'd think it would reject. If in doubt, doublecheck a word with it prior to finalizing your move, or add words to your own custom dictionary. Overall, though, MacSoft's Scrabble exemplifies the benefits of converting a board game to software. No more tedious adding up points for tiles--the computer does it all for you!
The game is a joy to play. There are numerous modes (e.g., 2 or 3 letter words, anagrams, 'bingo' or 7 letter words, etc.); numerous set ups (one or many players, networking, human or computer players); and different levels of difficulty. Sometimes I play for the sole purpose of learning new words, in these sessions I use extensively the hint menu and the word suggestion menu. For a word lover it is pure joy. The interface is beautiful--it is an excellent mix of the quaint traditional feel and possibilities of technology. Although different 'look and feel' are available from high tech, to desert, landscape, etc. The game set up menu is a bit clunky (player selection, score summaries, etc.). Regardless this is a great design. Highly recommended for all ages
The game is positively additive. Both adjectives can be equally applied - which parent can complain when a child will sit for an hour playing a game that expands his vocabulary, spelling and strategy? Our vocabulary has been broadened too. Although we give the game 5 stars overall, there are a couple of glitches that could be ironed out for better play. Maven (the computer player) is both judge and jury in game play and assumes that he, and he alone, knows all words. If he doesn't recognise a word opponents are instantly chalenged and loose their turn. There is no opportunity for "appeal" or the facility to educate the computer as you play. The custom dictionary feature is not entirely intuitive and can only be revised outside game play which gives the computer opponent a distinct advantage. One can avoid such conflicts by checking the on-screen dictionary before playing the word, but that's not really how the game is played. The computer's suggestions for word play are slightly limited - it manages to see individual words, but lacks the breadth of perception to "see" stacked word play and the higher points that can be played in this manner. It also isn't particularly good on strategy. These niggles aside, we are happy to give the game an unequivocal "two thumbs up". As a way to hone skills and play a game when either no-one else wants to or is available, it's great.
The addition of a dictionary, in addition to the games screen views only adds to the excitement that the boardgames lacks when it comes to design and usefulness. The people at Hasbro have done it again, and I am totally elated that they decided to release this updated version on CD-ROM. So if you are a single player in look for some major competition, or want to compete with a friend online, Scrabble is your guarantee for an entertaining time. Add this to your shopping basket today, and see what I am raving about. ... Read more | |
| 71. Reader Rabbit 1st Grade | |
![]() | list price: $9.99
our price: $16.99 (price subject to change: see help) Asin: B000068NNP Catlog: Software Publisher: The Learning Company Sales Rank: 81 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reader Rabbit 1st Grade 2002 is part of the award-winning Reader Rabbit children's educational software series. Learning activities include Cloud Spelling Challenge, Raingear Forest Math, and Gumball Science. Kids also enjoy this title's fun music, stories, movies, and characters, while the program's progress reports let parents see just where their child is advancing and where they might need some help. So that you're never without Reader Rabbit, Reader Rabbit 1st Grade 2002 comes with the bonus CD-ROM Reader Rabbit's Dreamship Tales. It's bursting with added activities, videos, tunes, and more than 100 printable games and activities--a great way to keep the fun going after you've turned the computer off. Reviews (3)
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| 72. Learn To Play Chess With Fritz & Chesster 2 (Mac) | |
![]() | list price: $29.99
our price: $29.99 (price subject to change: see help) Asin: B00076YWII Catlog: Software Manufacturer: Viva Media Sales Rank: 782 US | Canada | United Kingdom | Germany | France | Japan |
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| 73. Lord of the Rings: Return of the King (Mac) | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B000191ZV8 Catlog: Video Games Publisher: Aspyr Media Sales Rank: 995 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (3)
Bad side. Checkpoint are far far away and you can't really stop in the middle and play it next time... You had better change the keyboard control and like me, get a mouse more than one button... And I hate the way the camera working in this game... it doeen't like other FPS that the view point is control by the mouse, the game decide, so often when you walk around, the view point constantly change and your hand have to adopt it quick... and too bad it ask for 2.2GB for installation. I think the movie can be load from DVD? And so sorry for anyone who find it constatly crash... I never crash. I am running it on a Powebook 15" 867Mhz 1GB ram... It's okay to be run in 1024x768 but i am afarid it will slow to death during scene that contain a lot people... so I run it in 800x600; but still it look nice and I beleive it should run excellent on modern macintosh :) At last, if you love LOTR you got to buy this game!
This game has cool scenes from all three movies The Downs: Pellinore fields is hard once the mumakil start coming Minas tirith:the top of the wall is very confusing You still can't replay levels with as character who beat the level until you beat the game Apart from that, this game is very good. I was on for 2 hours straight one day. I would reccomend this game to anyone who likes lord of the rings and who can stand being frustrated a bit.in The king of the dead level, the king is the easy part. after you beat him, thye paths of the dead cave in on you! in the last part of this level, you have to fight three dead champions (the guys wits the healt bars over their head) at the same time! In helm's deep, first you have to fight off a few orcs, which isn't to hard with gimli's help, then go through a gap in the rocks created by a firey boulder to help legolas fight off a few archers. After that aragorn needs your help clearing the path to the inside of helm's deep. just fight off a few orcs and fire three ballistas. one of them hits a bucket of explosivs. once this happens, you win the level. Anonymus, out
So I'm forced to return a game I was very much looking forward to playing. ... Read more | |
| 74. Clue Finders Grade 4 Advanced | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B0000691KD Catlog: Software Publisher: The Learning Company Sales Rank: 202 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Explore 21 interactive games and exercises designed for kids, ages 8 to 10 and older. Build more than 60 key fourth grade skills in math, language, science, geography, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 4th Grade Adventures 2002: Puzzle of the Pyramid fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more. Reviews (3)
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| 75. Myst 3: Exile | |
![]() | (price subject to change: see help) Asin: B000056O4Q Catlog: Video Games Publisher: UBI Soft Sales Rank: 1381 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Myst's ongoing story line is as convoluted as it is fantastic.Central to the story is the mysterious civilization of the D'ni, whichcreates entire worlds by writing books. Other books are used to linkthe D'ni worlds together. Myst trapped the player in a series ofinterconnected worlds, and challenged the player to puzzle through theramblings of two mad brothers in order to free Atrus, their imprisonedfather. Riven revealed more of the history of the D'ni, and sentthe player to the unstable world of Riven in order to rescue Atrus'swife. Myst III: Exile concerns Atrus's earnest attempt at creating anew world. He hopes this world will mark the rebirth of the D'ni, butbefore he finishes his book, a thief (portrayed in the game by actorBrad Dourif) breaks into his laboratory and mucks things up. You haveto track this thief through worlds written by Atrus in his earlieryears. Within each world you must right the wrongs the thief hascreated, all the while uncovering a deeper mystery surrounding hisrelationship to Atrus and his troublesome children. Prior experiencewith Myst and Riven isn't necessary for this thirdexcursion, but familiarity with Myst's point-and-click gameplayand its often infuriating puzzle logic helps. New to the game is a full 3-D landscape, which replaces the staticprerendered artwork of the previous games. The gorgeous new graphicsallow you to quickly pan and scan your way through an area, looking forpuzzles and action spots with the hand cursor. The puzzles have beenimproved so that you can now see changes to the environment immediatelyafter you solve one, rather than simply moving on to the next picture.Still, the puzzles are often wickedly difficult and may provefrustrating to new players. The environment is the true star of the game, and is sure to enchantplayers of all stripes. As before, the music and artwork are topnotchand immersing, and the experience is not easily forgotten. Mystfans of old will be delighted with this new installment, and those newto the series will be enchanted, provided they are willing to spendtime on the puzzles, enjoy the scenery, and let the game carry themaway. --Andrew S. Bub Pros: Reviews (333)
First of all, I ran it on a G3 iMac at 400 MHz, and did not encounter any trouble, except for the fact that my finder could not support pop-up windows after launching it (because of the change of screen resolution). I did a full install, and it seemed that I did not even need the disc 1 to start the program. The game, by itself, was familiar (I have played the two others) and it was even more familiar since it used "The Journeyman project 3" 360 degres panning ability (from the same company, I think). Still, progression through the worlds is still slide-like (while in "The journeyman", you got movies to keep the impression of moving through places [well, yeah, I am a big fan of "The JourneyMan project 2 and 3"]). Exile is a hybrid between the two previous games: you get Riven's awsome graphics, but you have the exploration of different worlds from Myst that was missing in Riven (although, in Riven, you had several worlds in one place, it's not the same feel as jumping from one universe to the other [when you got to link to another world, you can't explore it...]). Puzzles are not too hard, though I'm sure non-nerdy game players (which I'd like to be [a nerdy game player;)], even though they seem so "blase";) with new releases) will find them quite difficult, and they are logical, given you follow the peculiar logic of these worlds. Concerning the people saying they got through too fast, I would like to add that, yes, it seems easier now that we have played the first two games (and that clones of Myst have appeared), but I wouldn't bet on you going so fast if this had been released at the time instead of the original Myst (without considering the obvious impossibility [eg, that it could not have been released at the time. Not under this form, anyway]). So, at it stands, it is a nice equilibrium between beautiful graphics, medium complexity of puzzles and good story telling (other aspects have been mentionned in previous reviews). The ending was, to me, a little bit disappointing. Maybe because it goes too fast, compared to the time you spend (even if not that great) solving some of the puzzles. On the other hand, the sequences following the final solvings for each world visited before was worth it.
But THIS game, on the other hand, is something else entirely. I get the impression that the original Myst creators took one look at "Nemesis", silently cursed to themselves, went back to the drawing board...and THIS time came up with a winner. Taking more than its fair share of cues from "Nemesis" and its technological innovation (which is slightly irritating in the way of how the press is currently praising them and acting as though the Myst developers just invented them when this was already done so beautifully years ago! Come on guys, be FAIR!), the result is a gorgeous and immersive adventure which manages to catch up wtih technology.....as it existed five years ago. I hate to say it, but this game is starting to remind me of "King's Quest", a gaming series that was considered groundbreaking with its first title and then spent the rest of two decades playing technological catch-up. But that aside, it's a wonderful and challenging game. The only problem I've had with it is some choppy glitches with some of the animation sequences: an opening sequence with Catharine was stable except for the fact that her speech kept fading in and out and I couldn't hear her properly, and some portions of the "casual" action animation (such as when you are in an elevator and you're supposed to be watching a gate spin around it through a window) was equally choppy and unresponsive. The problems persist even after the patch was installed. The annoying animation errors are the only thing here which keep me from giving this title a full five stars. The moment they can be fixed (hopefully on the upcoming DVD edition due before this Christmas?), I'll edit this into a full five-star review. **WARNING!!! In closing, I'm about to explain the nature of the puzzles by sharing my reaction to the first one and in doing so am going to give away the solution to it. If you do not want to hear any puzzle solutions, read no further.** Confusing puzzles in this game are guaranteed to lead even to most steel-bound adventurer astray, as by their sheer nature they can lead you into being tricked that they are far more complicated than they actually are. I've been a veteran of adventure puzzle games for twenty years and even I got stumped by (get this) the first puzzle. It's the one involving the revolving lamps. I had guessed correctly that I had to get a beam of light to shine through them on to a particular door's surface, but could not get any light to appear through them. Turning the crank at the beginning of the setup a couple of times didn't do a thing (I was convinced it was to power up the whole arrangement), so I thought that maybe it would all switch on once I had gotten the lamps all aimed in a proper order. Noticing that each one was a different color, I had thought at first that they needed to be done in the order of the spectrum, but when that obviously didn't work I went berzerk trying to figure out how to get the light to turn on. I finally broke down and, despite my better nature, looked up the solution on the internet. What did I have to do? Turn the crank ONE MORE TIME! Afterwards, I was practically bashing my head against the wall while screaming inwardly, "THAT'S IT???!!..."
I was therefore pleasantly surprised to love Myst 3: Exile best of all. The game is a perfect combination of the dreamlike world of Myst, with the attention to detail offered by Riven, and with a really exciting storyline, gorgeously rendered environments, and a lush immersive world to boot. Add to all this some superb acting from Brad Dourif as a villain who's as sympathetic as he is frightening, and you have the makings of a great game. While I'd always liked him as a character actor, Dourif really impressed me here -- the drama of the game really lives or dies on his shoulders, and he brings terror and poignance to the game in equal measure. I reveled in almost all the worlds Myst 3 presented (the first and last best of all), and the puzzles are seamless and beautifully integrated into the game. (Like some others, I did find the plant world to be a bit tedious and confusing to navigate through, but it was also a lot of fun to conquer in the end.) I recommend Myst 3 for Myst and Riven lovers both -- but it's also just as much fun for gamers new to the Myst worlds, and may be the perfect introduction. The game even offers the possibility of several different endings, depending on how you solve the final quandaries of the game. A superb game -- one of the best I've ever played. Note: I'm running on the XP platform and after updating with the latest patch, the game performed flawlessly for me.
This game isn't as challenging as "Riven" and it isn't as exciting as "Myst." Still, if you like the series, you'll probably want to buy this one. Fwiw, my husband liked it more than I did. ... Read more | |
| 76. Backyard Baseball 2003 | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B0000645ZF Catlog: Software Publisher: Atari Sales Rank: 890 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The pace, strategy, and statistics involved in baseball make it a sport that translates easily to the computer screen. In Backyard Baseball, players can play pickup games, launch a tournament, have batting practice, or just watch the computer play its own game. Options are initially overwhelming, but add longevity to the game as well. Twelve different game fields each exert their own unique influence over play--balls bounce crazily on the gravel lot, while homers are rare in the fenceless field. Games can be tweaked to add errors or include a visible strike zone; even field chatter can be added or eliminated. A wide selection of hits, pitches, and stance possibilities at the plate keep players strategizing, while the occasional power-up or wild pitch serves as a reminder of baseball's unpredictability. The creative team outdid themselves with character development in this software. The Backyard Kids are quirky and three-dimensional--the research done on the real players was exemplary as well. For example, did you know Randy Johnson of the Arizona Diamondbacks listens to Rush in his spare time? Go figure. Backyard Baseball 2003 will keep both young and old baseball fans engaged for a good long time. Consider it a way to fill that long wintry gap between baseball seasons. (Ages 7 and older) --Anne Erickson Reviews (65)
I have been a fan of this Junior Sports series since the very first original Backyard Baseball came out. I own 2 of the 3 baseball editions, both of the football versions, my brothers have both of the soccer editions, and we also have Backyard Basketball. From what I've seen and read this is another great additon to any of your collections of these games. The gameplay is smooth, the graphics are stunning, there are EVEN MORE gamplay options than in BYB 2001, the MLB kids faces are very believable, the players ability to play is slightly exaggerated but hey, that's what makes it so fun. Being a big fan and player of baseball I follow the majors like nothing else. For that reason I noticed the ratings (Running, Pitching, Fielding, and Hitting) on the players to be slightly off. But if that's the only problem, that's an extremely small sacrifice to make when buying this game. This game is worth every penny you spend on it. I recommend this game for fans and non-fans of all ages. The levels of difficulty are set very well for people that play it. I do wish though that they would add an extra "Major League" level of play for us older guys that are looking for some challenging opponents. I haven't tried online play yet but I'm sure you would find some more challenging people to play against. This series is getting better with every game and should soon become one of the top sports games on the market. I hope that soon they will expand their games and come out with Backyard Baseball Pennent Race Edition Expansion Pack that will include the new hot rookies in the majors. Who knows? Maybe it's not that far off from now. In closing I want you to know that this game does not have the new backyard kid design. The new Backyard Hockey has new kids to chose from and absolutely stunning visual effects. I recommend that game also for the Backyard Series fans. Oh yeah, one more thing, HAVE FUN!!! Sincerely,
forced to do setups
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| 77. Scooby-Doo: Jinx at the Sphinx | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B00005LBVR Catlog: Software Publisher: The Learning Company Sales Rank: 339 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Kids must solve more than 10 different puzzles and activities to solve each mystery. The adventure is never the same. The mystery changes each time you play, with new clues and a different villain and outcome. Turn up the gameplay and the challenge with three levels of difficulty: Spooky! for ages 5 and 6; Spookier! for ages 7 and 8; and Spooktacular! for ages 9 and 10. The game builds thinking and problem-solving skills by utilizing research skills, deductive reasoning, and logical analysis. Reviews (13)
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| 78. Who Wants to be a Millionaire Platinum Edition | |
![]() | list price: $9.99
our price: $9.99 (price subject to change: see help) Asin: B00005LQSN Catlog: Video Games Publisher: Disney Interactive Sales Rank: 1245 US | Canada | United Kingdom | Germany | France | Japan |
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Features | |
| 79. Starry Night Pro 4.5 | |
![]() | list price: $149.99
our price: $116.99 (price subject to change: see help) Asin: B0000C7FSH Catlog: Software Publisher: Imaginova Sales Rank: 2071 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (5)
Many a day, this is my screen saver, locking on the sun On my linux, I use xephem (it comes with source code in c), Of course, you can use to identify stars, by using on your - Mosh http://www.cs.albany.edu/~mosh
This program also tracks satellites, The International Space Station (ISS), and Hubble Space Telescope so you know when will be a good time to go out and watch them pass over head. It is a great learning tool to begin to understand the constellations, and deep sky objects like nebulas and galaxies. you have to be sure to load the ENTIRE Quicktime program that comes included on the disk or the program will not operate properly. also, it comes with a great DVD called Atlas of the Sky which includes over 2 hours of original learning programs about the cosmos. Highly recommended.
It does help to have a pretty good background in Astronomy though, so I could see where someone with virtually NO knowledge on the subject would have a difficult time knowing where to start. Since they do offer more basic versions of Starry Night, I'd imagine that they might be more appropriate for a true beginner. Some of the highlights: Each time you run the program, you have the option of having the database updated via the Internet, so that all of your satellite, comet and asteroid information is current. This function is very easy... you don't have to go looking for it... it'll ask you at start up. You can "center" on any object, and zoom in (up to) a high-powered telescopic view. With the object centered in the field, the object will remain frozen in the center of your screen as time elapses, rather than moving across the screen. You can then set the time-step to anywhere from "normal" to 30,000x normal. One of the coolest things to do, is to center Saturn, zoom in until it fills about a quarter of the screen, and then speed the time up... You'll watch in amazement as the planet and it's splendid ring system rotate before you, and the moons dance around the planet. You can change your viewing location to anywhere on Earth... or for that matter, anywhere in the Solar System --and beyond. Try looking back at the Earth during a Solar eclipse! You'll see the Moon's shadow skirting across the surface. Or, if you set your viewing location on the Moon during a lunar eclipse, you'll see a Solar eclipse FROM the moon. Again, pretty neat. You can zoom completely out of the galaxy, and look back at the Milky Way so it is no longer a band across the sky, but rather a pinwheel of stars (depending, of course, on which direction you are looking from.) You can also zoom out to the edge of the known universe until all of the galaxies are a faint blob in the middle of the screen.... Zooming IN quickly from this point is also a cool effect. If all of what SNP did was for "effect" only (in other words, it didn't actually reflect the REAL sky, it'd be worth the money.) But of course, it DOES reflect what you CAN see. What you WILL see. And what you DID see. (Up to several thousand years in the past, and about ten thousand years into the future... just for planning purposes!) Starry Night Pro is worth every dollar... and more!
Another excellent feature is the realism. Earlier astro programs would have M31 and an oval in the sky to depict the Andromeda galazy. The earlier program might also have the name or NGC number available. With Starry Night when you zoom in, you get an image that is truly representative of a telescopic view. As you continue to zoom in, it's like changing from your 6 or 8 inch scope to a 25 or 30 inch scope. Go further and you have a view that rivals the best that anyone has ever had the privilage of seeing. Another nice touch is that as you increase the "power" more stars become visible just as they would through a real telescope. The amount of data in the program is staggering. Point at any star or object and you get multitudes of information. This is also user changeable and the combinations available are practically limitless. If you're not happy with all the known stars down to the 9th magnitude, you can download more to your heart's content. You can even set the program to automatically add new stars in whatever field you choose to explore. Perhaps one of the most fantastic features of Starry Night is the galactic travel mode. Go to Andromeda and see what galaxies are visible from there. Go to the Virgo Cluster and be surrounded by galaxies of virtually every type, size and brightness. The program does use some generic images in this mode, but all of the messier objects and well known galaxies are shown with realistic representations. In other words, if you go to M81, you will see M82 and if you know what that looks like, you will recognize it. As I mentioned earlier this program has so much to offer that I really don't have time to mention it all here. Suffice it to say that I was so happy with the program, I wrote emails to the company to praise their work. I got a reply saying thank you and it's nice to know the work is appreciated. It's not only appreciated, I love this program and haven't begun to explore it's limits completely. If you love astronomy and the feeling of awe it can inspire, get this program and you will have that feeling even if the night sky is cloudy.
I have two computers, one with WindowsXP and the other with WindowsMe. The program says you need Quicktime 6.3 or better, and you do. The problem comes when you download the Quicktime 6.3 that comes with the program into a computer with WindowsMe. No matter what, you don't get the full graphics. Where as with WindowsXP you do get full graphics. And they are super. Also after installing the 4.5.2 upgrade you loose the Contextual Help when you put the cursor over each button. Full graphics intails all the buttons and different landscapes. If you don't get the full graphics you miss some of the buttons and several features that you wiil want to operate the program. Don't get me wrong, the features and buttons are there, you just can't see them so you have to punch around too find them. Partial graphics only seems to happen with the WindowsMe platform. Last but certainly not least is the customer support. THERE IS NONE!. Let me repeat, THERE IS NONE! I've tried several times to get questions answered, like the problem with running the program in WindowsME. And also after installing the 4.5.2 upgrade you loose the Contextual Help when holding the cursor over the different buttons. Apparently the company made the program then went home and stayed there. Soooooo buy the program and enjoy it. It really is super, weather your new to astronomy or a pro. Just don't load it into WindowsMe. And don't bother with Customer Support. And one more thing, the Starry Night Newsgroup is useless. You will be on your own after buying Starry Night Pro 4.5 I must appoligize to the Starry Night people. After 2 weeks I got a reply from Starry Night Customer Support and they wanted to find out all the specs for both of my computers. So it is a start to fixing the minor problems I'm having. Sorry Customer Support for the bad rap. ... Read more | |
| 80. Dungeon Siege (Mac) | |
![]() | list price: $29.99
our price: $29.99 (price subject to change: see help) Asin: B00008QZ7N Catlog: Video Games Publisher: MacSoft Sales Rank: 4352 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (11)
I don't want to give up half my life just trying to figure out how to play a game and then spend the other half resolving arcane puzzles that you have to get a clue book to help you with. Geeze. Unless you're a professional gamer (or college student [yeah, I still remember those days!]), who's got time for that? Just a bit of hack and slash adventure is all I crave, with an assortment of challenges (not all of them battle oriented) with a few good digital companions at your side (I found Kroduk, Gloern, and Merik to be particularly helpful). What more could you ask for? Dungeon Siege is good fun for someone who doesn't want to waste a lot of time trying to figure out character stats and complex rules of engagement. Moreover, while there are a couple of minor side battles here (and one major one that which I missed my first time through), I still found the game entertaining and replayable. I like the idea of fully realized companions that join up with your team along the way (if you want them to and/or can afford to hire them). These are not just mindless drones but as controllable and accessible as the primary character that you create at the beginning of the game. I also like the way characters' abilities are enhanced based on the way you choose to play them; if you have a character use a bow, for example, then they gradually increase in that particular skill. The music is great, the various levels are seamlessly woven together, and the "gore level" is adjustable, as is the game difficulty level. All in all, this game was just what I was looking for: fun, "winnable", and not irritatingly complex. I highly recommend Dungeon Siege for Mac owners who enjoy this sort of thing. I haven't had this much fun with a Mac game since the Wizardry, Bard's Tale, and Might and Magic series of long ago. And, yes, I know how old that makes me!
Good stuff: (1) There were points at which the graphics made me pause to admire the landscape - in particular the trees swaying in a light drizzle and fog falling off the walls of ice caves. All of this requires some hardware of course. I bought the game when I had a 600 mHz iBook with 256 MB RAM and a 16bit graphics card, but recently had it replaced with a 933 mHz iBook (I love the things) with 640 MB RAM and a 32bit card. On the first computer I turned everything to low resolution and got rid of the object detail and particle effects and the game was doable. On my current computer, I've maxed all the settings and the game consistently stuttered only during a snowstorm, where I guess all the falling snowflakes pushed the limits. Considering that the graphics are a major draw, if your computer can't handle them you might want to think twice about buying this game. (2) The system of character creation is simplicity itself. At the beginning you decide what your character looks like, and the game starts. Your three abilities (Strength, Dexterity, Intelligence) and four skills (Melee, Ranged weapons, Nature magic, Combat magic) all start at the same low level. They are raised by doing related things, so regularly casting a fireball raises Combat Magic, which in turn raises Intelligence, and higher intelligence gives the character more mana points to cast spells. It's so simple that it quickly fades into the background of the game, and makes Dungeon Siege approachable especially for players who don't want entire lists of abilities, skills, and derived charts to worry themselves with. (3) No upload time! Wherever the characters go there is a never a pause while the new area is uploaded, which makes gameplay one continuous experience. Big "Oooooh!" factor here. (4) Great inventory control. With a single click, the computer will organize the inventory of a character. There's a spell which turns an item of loot into gold, at a slight cost. And the best innovation of any game ever - mules! Honest to the maker four footed mules that you can load with all the loot. Bad stuff: (1) Almost entirely linear play. There are a few side areas to wander into but the game is mostly (journey during which you kill everything in sight) followed by (safe place where you can buy and sell supplies/companions/mules) followed by (another journey of death), etc. (2) Simplified characters. I'm one of those people who likes the sub-charts of derived scores as part of my character, and finds the decision about whether or not to raise my Blacksmithing skill gripping. There's not enough detail and control of your character. (3) Storyline essentially disappears early on. The game starts with a quest to tell the authorities about a new danger, but the plot is quickly abandoned for a combat free-for all. Despite talk about your character being the hero of the land, it is possible to dismiss your character and replace him/her with a hired mercenary! I'm not against combat-fests and I really enjoyed Diablo, but I think what makes this game particularly uninspiring is its puzzling lack of attitude, or what might be called soul. Even really bad games, which Dungeon Siege is not, usually have someone who was inspired to make it and the maker's enthusiasm comes through somewhere in the game. I don't know if the speculation about it being because it is a Microsoft product are correct, but in the end there doesn't seem to be anything to this game except pretty images, good programming and killing stuff, which may be enough for some players. ... Read more | |
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