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| 1. Final Draft 7 | |
![]() | list price: $289.99
our price: $199.99 (price subject to change: see help) Asin: B0001XNGZ2 Catlog: Software Publisher: Final Draft Sales Rank: 186 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (16)
That gripe aside - and it's a really significant one - everything else works very smoothly. Because of this issue, I would recommend Screenwriter 2000, which does everything that Final Draft can do, and doesn't have any issue with its ability to render fonts cleanly. In addition, screenwriter 2000 has a more useful suite of associated products, notably: Dramatica 4 pro and Storyview 2. The tech backup is superior, too.
HOWEVER - I recently upgraded to FD7, and it's a mess. It implemented new features in such a way as make them impractical in daily, minute by minute by use, while simultaneously dumping several genuinely useful features from previous versions. It's been through two patches since it was released already, and it's still clunky, bug ridden, crash prone, and less usable in practice than the previous version. If you are a first time buyer, I'd recommend delaying your purchase for at least six months till they sort out the bugs (assuming that's possible), or consider buying another of the many products available, e.g. Screenwriter or Sophocles. ADDENDUM: I'd also recommend you read some of the reviews on this site with a pinch of salt - there are a couple that I would consider suspiciously glowing. There's nothing to stop someone from the manufacturer adding a review, is there...?
Edit: I hereby redact the rest of my review. I still think the program could use some polish on a PC...but my previous ire was more from ignorance than the program itself. It ain't so bad.
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| 2. Final Draft 7/Syd Field's Screenwriting Workshop DVD Bundle | |
![]() | list price: $249.99
our price: $219.99 (price subject to change: see help) Asin: B0001XNKP8 Catlog: Software Publisher: Final Draft Sales Rank: 332 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (1)
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| 3. Movie Magic Screenwriter | |
![]() | list price: $249.99
our price: $146.99 (price subject to change: see help) Asin: B00005V7FW Catlog: Software Publisher: Write Brothers Sales Rank: 689 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (7)
Movie Magic pops the cursor around the screen after an operation. It also has these windows 3.1 looking interface windows. The speech system is too dependent on windows and not self contained like Final Draft. True, there is more customization with Movie Magic... but I like Final Draft MUCH better. Run them next to each other and u will see. Mike
Compared to Final Draft Movie Magic's formatting simply looks cleaner - with more accurate and useful spacing, sluglines, and transitions - and is far easier to use. Now this doesn't mean it will teach you how to write or what to write, but it does mean what you do write will at least look good. Minor problems I've had and things that could change for the better...Screenwriter is a tad unstable with Windows XP and occasionally crashes at start-up (although I have yet to lose a file because of that). Some of the production tools - like scene numbering and CONTINUEDs - are buried deep in the program and not the least bit easy to get to. Also they still have annoying and non-standard formatting in there sluglines and transitions. For instance you can select Continuous and Moments Later for a time portion of your slugline. Any oen that works in production knows that there is no Continuous or Moments Later. Simply either DAY or NIGHT. For transitions they still have CUT TO which is no longer used. Aside from those minor things Movie Magic is an excellent script writing program.
That is a stretch. I had to get a tech guy to load the program and then it really is not walking me through the "how to" part of script writing. Just be prepared to spend some time at the beginning.
Finally, I decided to break down and buy scripting software. But before deciding on which one to buy I did a little research on the titles that were currently available. I wanted to make sure I got the best product for the right price. What ultimatly sold me on Movie Magic Screenwriter 2000 was that both the Writers' Guild of America and Project Greenlight both recommend this software. One of the claims made by the software company is the ability to get up and running right out of the box. I found this to be--for the most part--true. Upon receiving my copy, I was entering my first script in about 30 minutes (including installation time). There are some things that you may need to know, but the software company was intuitive enough to add booklets that contain this information in it so that you didn't have to hunt through the manual. There are also a nice collection of templates included with the software that allows you to write for both movie and television (like I do). The templates for the TV shows comes in many different flavors (Sci-fi, sit-coms, dramas, etc.) and are even set up in the format used by several different shows. What I especially appreciated was the fact that Screenwriter 2000 kept track of the names of my characters. I used to have to do this on scratch pads and Post-It notes or I would have to read back in the script to find a name. In Screenwriter 2000, I can call up a list of names to find the one I'm looking for. I'm able to do the same thing with scene heading, so I can keep my scenes in a consistant format. Since I post some of my work on Zoetrope.com for review by other writers, the fact that I can create an Adobe file (.pdf format) was also of importance to me. While I could use a translation program to turn my Word document into an Adobe file, such translators have their problem and don't always retain the format that you created. With Screenwriter 2000, my Adobe documents come out looking the same as the original file. But this feature wasn't as intuitive as I had thought it would be. I was expecting this feature to be a part of the file exporting system. Instead, it's part of the print function. (You "print" a .pdf file.) While there are a lot of pros about the software, there were also several cons, which is why I only rated it four stars. One is that this software is set up to installed on both the Mac and the PC from the same box. Becuase of that, they designed the user manual to address both opperating systems by printing it as a flip book. (One side has the instructions for the PC--flip the book over--the other side has the instructions for the Mac.) This means that the index is in the center. If you use an index as often as I do, plan on placing a bookmark there. Another problem is that not all of the features available to the PC user is available to the Mac user. As of this review, only one feature--the Storyboard Linking--was not available on the Mac. However, this should be of little consiquence to the average user (unless you're a professional writer in Hollywood with a Mac). Finally, one feature that was touted to me time and again was the voice readback capability. By using a Text-to-Speech engine, you can have your script read back to you, even to the point of assigning different voices to the different characters. It took a little effort to get this feature working on my PC, and when I did it sounded like a room full of Stephen Hawkings reading my screenplay. Still, as softwares goes, this is possibly the best product out on the market.
Great paper tutorial and a reasonable price for this type of program. ... Read more | |
| 4. Final Draft 7/Final Draft AV2 "Scriptwriter's Suite" | |
![]() | list price: $349.99
our price: $274.99 (price subject to change: see help) Asin: B0001XNKOY Catlog: Software Publisher: Final Draft Sales Rank: 2264 US | Canada | United Kingdom | Germany | France | Japan |
| 5. 40 Years Of The Amazing Spider-Man Win/Mac | |
![]() | list price: $49.99
our price: $30.99 (price subject to change: see help) Asin: B0006Q7FEM Catlog: Software Manufacturer: Topics Entertainment Sales Rank: 112 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (10)
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| 6. SnapStream Firefly PC Remote | |
![]() | list price: $49.99
our price: $42.99 (price subject to change: see help) Asin: B0002808S4 Catlog: Software Publisher: SnapStream Media Sales Rank: 779 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (1)
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| 7. Dramatica Pro 4 | |
![]() | list price: $269.99
our price: $189.99 (price subject to change: see help) Asin: B00004TYCR Catlog: Software Publisher: Write Brothers Sales Rank: 1538 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Getting started in Dramatica Pro as a beginning user is intuitive and easy. In the StoryGuide segment, there are three levels of story forming, and we tried out the most advanced (which is estimated to take three to four days of work). Dramatica Pro comes with 32,768 potential "storyforms," all of which incorporate structural, thematic, and dynamic elements of your story. After answering about a dozen of the multiple-choice Dramatica Query System questions, we were able to decide on one storyform. For those that choose not to pursue the multiple-choice route, there is also the Story Engine, which allows for a more holistic and freeform method of sketching out your basic story. One thing you'll notice right off is the unique language of Dramatica Pro. While many terms--motivation, pursuit, antagonist--will be familiar to most writers, there are a number of terms that are used in specific relation to Dramatica Pro's capabilities. Fortunately, at each stage of the story-creation process, there are a number of help buttons (such as Explain, Theory, Usage, and Context) that provide further definition of terms and their usage. And after a few sessions, we found ourselves thinking about "signposts," "journeys," the four "throughlines," and other features that bring a story into focus. Dramatica Pro's main desktop is the portal for allstory-building activity. Its 12 tiles present users with options for developing just about every aspect, from character creation and polishing, to plot-progression charts and reports on your progress and story. Because Dramatica Pro does not try to be a word processing application, every nook and cranny is filled with developmental prowess to help hone your skills while discovering your story. One aspect of the application that we appreciated was the opportunity for writer growth. After becoming familiar with the application's interface, we were able to use Dramatica Pro's Story Engine and Story Points to access our story's "master controls" without all the exposition and explanation. Also, Dramatica Pro offers a Brainstorming command that allows the program to intelligently tweak your storyform into something new should you experience writer's block. Overall, Dramatica Pro is a great resource for writers. By enabling you to focus more on your stories and less on the mechanics of storytelling, you'll feel empowered to try new things and explore your creativity. --Emilie Dirks Reviews (21)
If the idea of following the dramatica story model still seems formulaic to you, you are free to tweak it or change it as much as you want, or even use it's best ideas to form your own model. The point is that a sophisticated model produces a sophisticated story. The software is actually quite easy to use. The hard part is learning the model, because it is quite sophisticated. It will take a few weeks to get it, and probably a couple of tries to make it really work well for you. You can also get help from the community of dramatica users on the internet, who are supportive and friendly. If you're the kind of author to employ both a creative and analytical side to your craft, you will learn to love this tool. You'll hate how hard it makes you work, exploring every nook and cranny of your story in new ways, but you'll love the result as it pushes you into forming characters and plot rich with dramatic tension, thematic development, and thorough development of your story.
Using its own terminology allied to templates, the user is required to fill in a set of questionnaires, which act as the input from which their story is distilled. This can be amended at will if the user feels that they are being too boxed in. The end result is more easily managed than stacks of cards and papers. It can also be easily shared with other Dramatica users by distributing files across the internet to each other (given that version sync isn't an issue). It's like having a collaborator in front of you all the time - if needed - with regard to the structure, but won't be of any help with poor prose, prose-style, bad dialogue, lack of motivation or any other essential aspects that the writer would need to know about. A badly written story, which is bang-on structurally, as far as Dramatica is concerned, is not a useful end product. In other words, the user would need to be a decent writer in the first place, using Dramatica as a tool to refine and focus their work, and not regard it an easy way out. It's not. So bearing that in mind, Dramatica shouldn't disappoint so long as the user is prepared for the discipline of story writing, in its strictest sense.
Progress was slow to begin with, mostly because one needs to be patient and go through it all, ( a few times) in good order, to avoid getting mightily confused, since a great deal of the explanation is often another way to convey what is already known - sort of - from many other sources. So it needs to be taken all as a piece to make satisfactory progress. Which makes sense, because the Dramatica application is a self-contained system, with its own terminology, which responds to your accurate and considered input to a set of inter-related questions about the characters, plot, motivations, outcomes, etc. The accuracy of your answers is an important to the result, so clear thinking has to be applied. I'm far from hero status with Dramatica, but have found its use to be extremely helpful because it makes me THINK about what I am writing about. It doesn't write the piece for me, or box me in, in any way, as others have suggested it does. In conclusion, I am very satisfied with Dramatica and how it has improved my writing. It's also good to be able to discuss and share files with other users ( internationally), who are all pretty much on the same wavelength, which avoids/minimises having to navigate different terminologies and approaches.
By this I mean, that to convey the principles of Dramatica the prior art examples are either too archetypical with no real requirement for the use of Dramatica by those who intend writing such archetypes, or are too flawed so that they do Dramatica no favours due to them being little more than the nearest point of common reference. But by treating Dramatica as a philosophy and an abstraction, and not using it to see how prior art can be aligned to its principles, one can quickly see how Dramatica will enable the writer to create stories and forms hitherto unattainable, simply because the organisation of the story's elements and form would have been too difficult to keep track of. Therefore, in order to get the desired results from using Dramatica, the user has to gain expertise in the way of defining and structuring a story's elements with Dramatica, and not be trying to defend the outcome on prior art which is a close call. This is the hard part to Dramatica, since ideal prior art probably doesn't exist, from which to refer, except for the possibility of future works skilfully created with Dramatica. Now there's a chicken or the egg paradox. ... Read more | |
| 8. Beyond TV 3 | |
![]() | list price: $69.99
our price: $59.99 (price subject to change: see help) Asin: B00022I1FC Catlog: Software Publisher: SnapStream Media Sales Rank: 363 US | Canada | United Kingdom | Germany | France | Japan |
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Features | |
| 9. Writer's Dreamkit 4 | |
![]() | list price: $59.99
our price: $34.99 (price subject to change: see help) Asin: B00004TYC7 Catlog: Software Publisher: Write Brothers Sales Rank: 273 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review You'll get started with the StoryGuide: the central location for establishing your "storyform" and structure. You can work with the StoryGuide either directly or by creating scenes, but either way, the creative work done in this portion will be tracked and available in all other parts of the application. For the fastest route, you can start with one of three structure templates: novel, screenplay, or short story. In these templates, the essential characters are already created. Using these in conjunction with the StoryGuide gives a writer both efficiency and flexibility. One of the strongest features of the StoryGuide, however, is the Dramatica Query System. This system offers aquestion and answer approach to storyforming, and allows you to focus on one element, relationship, or idea at a time. In the DQS, the questions may be very straightforward or somewhat indirect; regardless, newer writers will appreciate the help buttons that appear for each question, offering an explanation, the theory behind the question, usage, illustrations, definitions, context, and story examples. If aquestion and answer bombardment or too much structure is not your thing, you can find relief in the Story Engine, which offers a more holistic and freeform approach to identifying your storyform. The Story Engine does lack help, which makes it more suitable for experienced users, and also looks somewhat daunting on the first few uses. However, it also is the quickest way to get to your underlying structure. While the Writer's DreamKit is somewhat linear in progression, there are many opportunities to diverge from the standard path. You can create characters, one of the most enjoyable parts of the creative process, at any time. You'll do more than just assign a name and a few stock attributes: you'll build your people from scratch (or from a template) and instill in them the complex characteristics that will guide them through your story. If you've never taken a creative writing class or are looking to refresh your skills, the Writer's DreamKit definitely offers a great foundation for structuring your story. However, it's still up to you to write your great American novel or the next box office hit. --Emilie Dirks Reviews (21)
I would reccomend trying Storycraft instead, which I found to be helpful and user intuitive.
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| 10. Hollywood Screenwriter | |
![]() | list price: $59.99
our price: $36.99 (price subject to change: see help) Asin: B00004TYC4 Catlog: Software Publisher: Write Brothers Sales Rank: 918 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The only keys a writer needs to move between script elements in this program are TAB, ENTER, and (. Since scripts have a logic and order that's fairly standardized, the program can intuit what's next, placing time of day after scene headings or formatting for dialogue or a parenthetical after a character's name. This is a less-complicated program than some of the more expensive screenwriting programs out there, but it doesn't do as much as those other offerings either. Hollywood Screenwriter is designed for writing spec scripts: speculative screenplays designed to get the attention of stage or screen producers. This program will help you format your script correctly, ensuring that it won't get tossed out based on appearance. But if someone decides to produce your masterpiece, you won't be able to make a production script with this program. Then again, if that happens, you might feel flush enough to go buy one of those spendy programs that does A and B pages. No other place clings to dated stereotypes of how things are done quite like Hollywood does. Included in Hollywood Screenwriter's instruction manual are painstakingly detailed instructions on how to assemble a script correctly. Which begs the question: Are there really people out there who would reject a possible Oscar winner because it's not punched by a three-hole press and bound by two solid-brass Acco No. 5 brads? --Anne Erickson Reviews (11)
You do need to download the latest updates from Screenplay Systems, especially if you are using Windows Me, 2000 or XP (othewise you might get an "Error 32 Message"). You should also look at the new spec script formats that can be downloaded from Screenplay System's web site. They allow you to stop using Character CONT'Ds in your scripts, as this is becoing outdated. Hollywood Screenwriter doesn't have as many export options as its bigger brother, Movie Magic 2000, but it *does* have RTF and ASCII, which means it should interact with just about any Windows word processor or Screenplay software. For the price and features, Hollywood Screenwriter is a great program. Check Screenplay System's comparison chart for feature differences between it and Movie Magic 2000 before buying, but there's a good chance that if you are writing a spec script, Hollywood Screenwriter will do the job.
I somehow missed the part where either the free trial did not allow saving or if it did, I didn't understand how to do it. I had no problem whatsoever using Hollywood Screenwriter, it was easy to understand right from the start. But the deadline to enter the contest at Project Greenlight was only one more day away and there I was, stuck with a screenplay that I could not save to the required .pdf format. I got in touch with Tech Support and these guys were absolutely wonderful and supportive of me. They emailed back and forth with me for half the night, trying to figure out how to get my script to .pdf format. They finally hit on the idea of saving my script to .rtf then going to Adobe for their free conversion to .pdf. Although the Adobe conversion alters page breaks, that's not Hollywood Screenwriter's fault. I will never forget how nice their Tech Support was and how much effort they put into helping me and I was only using the free trial version! There are many companies out there who wouldn't go to all that bother even for their paying customers. If there is any part of this software's interface that you don't "get," or if you have any problems at all, be assured that their Tech Support will go to any lengths to help you. I wouldn't worry about the interface, though. As I stated, it is very easy to use, very quick to learn. Not having to worry about formatting really frees up your creativity. I do recommend this product.
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| 11. Movie Edit Pro 2004 | |
![]() | list price: $24.99
our price: $26.99 (price subject to change: see help) Asin: B0000AFX5Q Catlog: Software Publisher: Magix Entertainment Sales Rank: 315 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (2)
The program itself is incredibly awesome. I have only run into a few problems (such as one crash and some glitches) during the time I have owned it. You can do things like add commentaries, reverse the film, do picture and picture effects, add 3-D transitions, do green, blue, white, or black screen effects, and many more. Another really cool features that you don't see in cost-effective video editing programs is the ability to create video menus on DVDs. I recorded about 30 minutes of DV footage onto my computer, and there were no dropped frames. I would say that this programs only competitor for a similar price range is Apple's Imovie. Although, this program comes with many more specific features, which almost puts it in the catagory of the higher priced video editing programs such as Adobe Premier Pro. Another feature I am particulary interested in is it's ability to function in real time. I am running a 2.8 GHZ processor with 512 ram, and it seems that the program always runs pretty smooth. I called this program "the best buy" because programs like pinnacle studio 9 and Ulead Video Studio 7 lack some important features that this program has.Overall, Magix's Movie Edit Pro 2004 is a fun, and professional tool to edit videos.
My problems with video software seemed to occur after I tried to edit the video. I don't know what happened but I believe that each software product has a different compression method because the quality of the video never was as good after being processed (ArcSoft Showbiz, Ulead MovieFactory). I downloaded a copy of Ulead MediaStudio Pro and it performed great. The quality of my movies was just as good after editing as they were before. MediaStudio Pro is expensive. I read about Magix and their other video editing products got decent reviews so I thought I would give Movie Edit Pro 2004 a try. The price was right and I have not been disappointed. First off, I was shocked that I actually received a usable user's manual with the software. The tutorials provided are helpful. The user interface was intuitive for me (but I have used several products now, I have and idea of what to expect) There are a few screens that use terms that are confusing especially some of the audio and video cleaning screens. The video editing functions are very easy to use as are the DVD menu creation functions. After a great deal of trial and error, I was able to create some decent DVDs from my VHS tapes. I also created some clips for use on the web. This software is not without problems. There are quirks. I think every piece of video software that I have tried has had some issues. Sometimes the audio and video would get out of sync. Unexplainable white flashes would occur during scene transitions. The audio/video thing can be dealt with but it is annoying to play a DVD (4-6 hours to process and burn) and find that half-way through the thing, the audio gets behind the video. Magix has a decent user's forum on its website. You might want to check that out before purchasing the software. It gives some insight to the kinds of problems users are finding. ... Read more | |
| 12. Screenblast Movie Studio 3.0 | |
![]() | list price: $99.99
(price subject to change: see help) Asin: B0000A0VG7 Catlog: Software Publisher: Sony Pictures Digital Entertainment Sales Rank: 2055 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (34)
For video editing (primary what I was looking for) ScreenBlast Movie studio stood out above the rest with drag and drop video editing, it was the only program I found that took a multi-track approach to video and audio editing, this provides a great iterface for some of its FX (some of which are common only to high-end packages, such as Choma-Keying/bluescreening), the core engine of ScreenBlast MovieStudio is the same of Sony's higher end Vegas 4 product (Vegas 4 is the video editing counterpart to Adobe Photoshop and ProTools in my book, it has no equal for what it does), perhaps a better name for ScreenBlast MovieStudio would have been Vegas 4 Lite, but Sony wanted to make this product target a very specific market. DVD burning is only average (this is the reason I'm only giving this 4 stars), Screenblast renders the MPEG-2 then hands it over to another program to burn the DVD (Sonic MyDVD actually), so you're limited to the average consumer grade menu editing structure, this is the weak point of this software, but you can always use a seperate program to burn your DVDs and author your menus (I perfer TMPEG DVD Author). This design seems awkward, but it's required because ScreenBlast Movie Studio (like Vegas 4) were designed to be a general multi-track audio/video editing software package, MPEG-2 (DVD preped video) is one of many codecs supported, the reach of this program goes out much further (you can even use it as a multi-track recording studio and ignore the video editing all togeather) the higher end Vegas 4 doesn't even come with DVD authorware unless you buy Vegas 4+DVD, you have to keep in mind these two products are both developed by Sonic Fondary and started off as the same application. So if you want the most simple all-in one solution and you don't want to spend any time learning you might look elsewhere, if you want real power in the video/audio editing department (beyond cheesy effects) and you don't mind investing a few hours, look no further.
I have two gripes regarding this software. The software opens correctly, but as soon as I move the cursor over any area of the Media Pool window, the program instantly shuts down and exits back into Windows. This consistently happens after dozens of attempts to access the Media Pool window. There are no error messages. I can move my cursor over and access any other area of the screen including accessing the Transitions, Video FX, Text & Backdrops and Explorer tabs. I can still use the software using the Explorer tab, but this one bug still bothers me. I've heard from others that this is a fairly bug free and stable program, but I have run into this bug. The claim that this software has "integrated" DVD burning is totally false. It comes with Sonic MyDVD 4.5, which is a purely standalone package and not a good one at that. Sonic should have included a lite version of DVD Architect with this package.
I've used it so far to create 2 online projects for work documenting team meetings and posting the video online. It's easy to work with different pieces of the timeline and then output them in an appropriate format like Windows Media 9. Lastly the NTSC mpeg2 video it creates is actually non-compliant for DVD production, since it only supports mpeg audio. In the US you really should output either PCM or AC3 Stereo. Neither of those are an option. I've filed a bug against Sony, but they have not responded. If sony would allow a little more control over the output I would definitely give this package 5 stars. First the pros: excellent stability, very easy to use capture, good editing capability, easy to generate output.
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| 13. StoryView 2.0 | |
![]() | our price: $199.99 (price subject to change: see help) Asin: B0001XE0QG Catlog: Software Publisher: Write Brothers Sales Rank: 1404 US | Canada | United Kingdom | Germany | France | Japan |
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| 14. Final Draft 6.0 and Syd Field's Screenwriting Workshop DVD combo | |
![]() | list price: $219.99
(price subject to change: see help) Asin: B00008IAO8 Catlog: Software Publisher: Final Draft Sales Rank: 2934 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (23)
Final Draft 6 does it all the formating for you. A function called "SmartType" finishes off character names for you, so you don't have to keep typing in names. This is wonderful when you have two or three characters talking to each other in a string, so you can quickly type the conversation, as if it were going on in front of you. When I transferred my previous screenplays into Final Draft, it took about an hour or so to reformat a 106-page document correctly. Final Draft was able to interperate about 80% of the formatting correctly, getting confused on mostly transitions and telling the difference between some scene headings and actions. Although, it knew exactly what was dialogue just by where it was placed in the word document, which I thought was remarkable. Some of the templates for actual T.V. shows are a little silly, but they serve their purpose: giving you the raw format for a certain show, which can vary greatly depending on the series. If you have your own show you've created, you can save a blank document with the initial beginings of the script as a template and be able to have a fresh document ready for your next episode. Final Draft is a great purchase for the novice screen writer learning the format, and a wonderful time-saver for the somewhat-established to established veteran.
The big issue: Onscreen text looks atrocious. After a year on the market, Final Draft 6 still doesn't use Mac OS X's technology to render beautiful anti-aliased text. Third-party fixes, like Silk, work only halfway to solve Final Draft's shortcomings. But should an application that costs $ need fixing at all? Unacceptable. And beware of WYSIWYDG, or "What You See Is What You Don't Get." You might find the perfect font in the Font Menu, but good luck applying it to your screenplay. Worse, there are occasional text hiccups, where the text-rendering is garbled and screen redrawing is skewed. 'Authorization' remains a nuisance, too. (Bet you didn't remember to 'deauthorize''before a system reinstall or upgrade.) I know of no other software that requires such an unwieldy process just to stay running smoothly. Final Draft 6 is still better than a typewriter or a standard word processor for writing scripts, but not by much. Considering the steep price, maybe it's time to revisit the competition.
I am a VERY basic computer user and feared formatting software would be nothing short of a nightmare, but within a month I formatted three one-hour teleplays, started on a screenplay, and knew how to navigate the software fairly well. The Smart-type feature is a lifesaver, and the various view, outline, and report features are incredibly helpful and save loads of time. There are a few features that were more complicated to learn, and as an absolute novice I had some questions that I couldn't find answers for in the program, but overall - I'm thrilled with it and use it everyday. I'd recommend this software to anyone, rank amateur or paid professional ,who's looking for a user-friendly, helpful, and reliable formatting system.
Don't mess around with other programs. This one is the one to use. ... Read more | |
| 15. Marvel Comic Book Library Vol. 1 | |
![]() | list price: $29.99
our price: $19.99 (price subject to change: see help) Asin: B0000DFHQ3 Catlog: Video Games Publisher: Topics Entertainment Sales Rank: 1880 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (11)
What happened: 100 complete issues of your favorite characters and comics from the 1960's and 70's! So you can sit down in front of your computer and read the original stories ... such as AMAZING FANTASY #15, AMAZING SPIDER-MAN #1, AVENGERS #1, FANTASTIC FOUR #1, INCREDIBLE HULK #1, DAREDEVIL #1, GIANT SIZE X-MEN #1 and 93 other classic issues ... in your choice of full-color or black & white, inked pages. Other features include the ability to print the pages, so you can take them with you on the road or share them with a friend. You can also search detailed character bio's, taken from the recent MARVEL COMICS ENCYCLOPEDIA. It's like the ultimate ESSENTIALS book, with all your favorite characters crammed into one disc! It's great for comic collectors as well as those who want to remember the Silver Age of comics, without breaking their wallets in the process! From a personal standpoint, I can tell you that they're also very helpful to aspiring comic book creators to use as reference material in Marvel Comics submissions. This disc has something for every comic aficionado. Ryan Scott Ottney
Yeesh! Can you tell I was raised on the dulcid dialogue of Stan Lee? Technical notes: Each page of the comic (as previously indicated, story only, no ads or letters) appears in an Explorer window. Problem is that comic books are drawn in "portrait" and computer displays are in "landscape". So you have a choice of seeing the whole page but having black bars on each side of the screen, or blowing the page up but only being able to see half the page at a time. A lousy choice, but one made necessary by the natures of the media. The initial display is a single page with each of the ten series lead characters, selecting from there gives you a view of the original covers of the 10 issues. Clicking on a cover brings you to a full size screen, and you can use PgUp/PgDown or arrow buttons to move from page to page. This is rather a slow process, probably due to the detail of the art & color. Use your cursors "Back" button to return to the menu levels. A nice feature: Special buttons along the top row allow you to view either the uncolored art, or the colors without the black ink. The quality of the reproduction is excellent. Even when grossly blown up, there is no sign of digitization in the display. Another unfortunate side-effect of this presentation is that two page spreads cannot be viewed together. Makes for some awkward reading on Cockrum's X-men art. I recommend this for any comic afficianado over 20. Not because the material is inappropriate for kids, but because, and it pains me to say this... The writing is just awful. Characters endlessly talk to themselves, explaining details to nobody in particular. Co-incidences so improbable as to be laughable. Dialogue so inane that it is unreadable. And plots so silly it beggars the imagination. Examples: In FF2, the Skrulls are convinced, based on comic book clippings, that Earth is inhabited by monsters. In FF3, the villain is a mass-hypnotist who bring a monster to life at the televised premiere of a movie. (Mass hyponosis works on TV?!?) In FF4, the Human Torch runs into an amnesiac Sub-Mariner only seconds after reading a 20 year old comic featuring him. But I forgive all this. Truly I do. These tales, sometimes awful as they are, were the foundation for and inspired greater works to come. The Galactus trilogy, the Kree-Skrull wars, Days of Future Past. I'm hoping this release is a sampler, intended to test the market. If they release future editions of the first 100 issues of X-Men, Spidey or, particularly, the Fantastic Four, count me in! Excelsior!
I was glad to see that it was Mac-compatible; however, if you own a Mac, don't run this collection on Safari, as it doesn't handle the Dj-Vu plug-in properly (it works just fine with Explorer). Basically, instead of using an application like Adobe Acrobat Reader, you use your browser (with the Dj-Vu plug-in) to navigate through the pages. Each book is easy to access to, and the fact that it can be read in color or in black and white is a great feature. The image quality is top-notch, and the colors are vibrant (I would say that the visual quality in general is on a par with the great reprint of the Marvel GI Joe comics of 2 years ago). My only real gripe is that Wolverine's popularity is not enough to justify detracking from the promise of the CD-ROM's "first ten issues" and include the "New" X-Men of 1975 (Storm, Wolverine, Colossus and Nightcrawler) instead of the original 1960s Uncanny X-Men. It also would have been great to see the wartime version of Captain America and the Submariner, if only to compare them with their 1960s revival. All in all, it's a great product that definitely gives out a great value for its price. I really hope that future volumes will focus on one series at a time though (which would be a great alternative to Marvel's paperback reprints). ... Read more | |
| 16. Harry Potter: Quidditch World Cup | |
![]() | list price: $9.99
our price: $9.99 (price subject to change: see help) Asin: B00009V3KL Catlog: Video Games Publisher: Electronic Arts Sales Rank: 812 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (19)
Straight off, game play is VERY easy. There is no difficulty setting. You don't have altitude control; the game assumes this for you, and makes it fairly easy to maneuver about the field. It's also very detailed with the characters. I'm not sure JK Rowling has detailed team rosters written up or not, but I recognize a lot of names from the books. I don't think they come right out and say it, but you're playing Second Year students; Draco Malfoy is the Slytherin seeker, and he didn't get that position until "Chamber of Secrets." I've noticed that there are some Potter fans who don't like Harry and his friends; this game cleverly caters to these fans as well. You don't have to be Gryffindor; you can be Slytherin, or my favorite, Ravenclaw. When I played Gryffindor, I beat them 500 to nothing (again, attributing to how easy this game is) and Harry walked away disappointed. The biggest problem I have with this game is the skill level. It's so easy, a 5 year old could play it. However, rather than adapt to your skill or offer a better difficulty, the game "cheats" at times to catch up. You'll be playing and all of a sudden it will cut to a cinematic, where the other team will pull off a fancy score. They're fun to watch the first and sometimes second times, but after that they're a drag, and you can't skip them. There's also a few other nasty tricks the computer-controlled team can pull on you, but if you have some skill, you can still win every time. I disagree with other reviewers' assessments of EA Games. They're a very well known publisher, but I have had really odd problems in the past I won't go into here. When I play a game from EA, I expect problems. One issue I had was in the Japanese field. Sometimes the Chasers would fly through the buildings on the side; other times, the Chaser could get "stuck" on one side. The Golden Snitch aspect of this game is rather funny. You don't get a run as the Seeker until the Snitch is "spotted," which doesn't happen until so many points are made. Each team's score counter has a bar with half the Snitch, and as the other team scores, your bar increases. When the two halves meet, the Snitch enters the game, and you take over as the Seeker. The computer controlled Seeker has about 8 times more "turbo" than you do, but that just means yours refills faster! Refill turbo by staying in the Snitch's slipstream. I catch it every time... (Also, for some reason, they call it the Snidditch, though it's clearly Snitch in the books.) Despite this game's quirkiness and strange difficulty, I'd recommend it to anyone looking for a fun game. If you're a parent, there are a few things that make this game appealing, for example, at the end of the match, it shows members of opposite teams congratulating one another. (The Seeker never shows good sportsmanship, however.)
The other flaw is in the AI. It's just too easy, and the opponents aren't good enough at the game. In all fairness, the game was designed for a younger age group and for younger kids it probably is close to the right difficulty to make it challenging but not frustrating. Electronic Arts could have spent more time on the AI and offered people a few difficulty levels to make the game more challenging for older players, or for younger players who succeeded at the easy level and wanted to keep playing with a new challenge.
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| 17. Law & Order: Dead on the Money (Mac) | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00009NFPI Catlog: Video Games Publisher: Aspyr Media Sales Rank: 4900 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (4)
But that was 20 years ago. Since then software development has matured considerably and although there are bugs they don't impede the general purpose of the game - which is to challenge and entertain. Well there's no entertainment here. The graphics are dreadful. The sound is non-existent and there's no way to exit out of the game without having to reboot the computer. Something our Windows cousins are well accustomed too but is a very rare occurrence on the Mac these days with the release of OS/X. So how does a lame piece of rubbish like this get on the shelves of respectable ret retailers ? That's a good question. I guess that with all the software out there it is difficult to check every game out. Retailers probably look in the box figure out that there is a CD and a manual and assume everything is ok. It is ironic that a company that sells this type of software calls itself Aspire - misspelled ASPRY - it should more aptly call itself DSPYR for despair. All I think of is that in the end of all of this process you - the buyer - are the victim in this transaction if you buy this game and the perpetrator the company called ASPYR. Hopefully the good people in Law & Order will catch on to this con and throw ASPYR's arse in the clinker.
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| 18. Star Trek Voyager: Elite Force Combo Pack (Mac) | |
![]() | list price: $9.99
our price: $9.99 (price subject to change: see help) Asin: B00009LI59 Catlog: Video Games Publisher: Aspyr Media Sales Rank: 5195 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (248)
Armada II picks up six months after the events of the first game ends. Although the Borg were beaten back by the combined Federation, Klingon, and Romulan fleets, they have returned with a deadly new planetary assault vessel capable of assimilating an entire world. To prevent the Borg from gaining a foothold in the Alpha Quadrant, the Federation is launching the first-ever assault against the Borg in the Delta Quadrant. (In one of the battles you capture a new kind of transwarp portal that allows Starfleet to travel to the Delta Quadrant.) With Starfleet off in the Delta Quadrant, the Klingons are left playing peacekeeper in the Alpha. But the Klingons are having problems of their own - the Cardassians. In the mix for good measure are the Romulans and Species 8472. Got all this so far? Ok. That's just the story. Armada II as a game is a whole other story. Visually, Armada II carries over the best elements of its predecessor. The graphics are great for an RTS - the colors rich and vibrant; the ship and station textures distinct. With the new 3-D perspective (which you can toggle between that and 2-D) and the new tactical feature of fleet formations, Armada II has gained much ground over the original. Game play has changed significantly also. The new structures, ships, and enemies make Armada II more challenging. Combine this with the new economic component, players gain a more tangible, realistic perspective to the managerial tasks of interstellar combat. The need to colonize worlds for crew reinforcements; building orbital mining facilities to extract metal to build your fleet, and the need to harvest both dilithium and latinum to purchase or trade with other players or non-player characters is a unique consideration missing from other Star Trek games, while not taking away from your combat objective. Now for the bad news: Armada II can be very frustrating to play. Even without the economic considerations, new ships, technologies, and races, Armada II is still a difficult game to play... and at times even boring. I've just gotten through the first nine mission of the Federation campaign after many grueling hours of game play and a lot of saves. Yes, the objectives change from mission to mission, but to keep fighting the Borg successively is a bit draining. In the original Armada, your mission varied between fighting your enemy to locating a lost ship or outrunning an enemy fleet while still remaining within the original context of the story. So far it's just hunt and kill, which stays with the story but gets redundant after awhile. Couple this with some game restrictions like the 600-officer cap (which limits the number of ships and stations you can build) and the frustration mounts. I began the game employing the same tactics I used in the first Armada but I had to quickly discard that strategy. This might seem like a plus because the game wouldn't be like too much like the original because that would be predictable, right? Wrong. The AI in this game is less responsive when you need it to be and more aggressive when you don't want it to be. In addition, the older ship classes are not as resilient as in the first Armada, which means they can't hold up as long in a firefight as they used to. I used to send in my construction ships as a decoy to lure enemy forces away because they had stronger shields and a high crew compliment. Not anymore! Also, the construction time for ships and facilities is drastically shorter making combat that much longer. The faster a fleet can be built the more you have manage and the more the game becomes cumbersome. Don't think this is a problem? Try sending a fleet of Defiant-class ships against a Borg cube while trying to build your support stations and then we'll talk. Or did you think you'd have enough metal or dilithium or crew personnel to amass your defenses? Still unphased? Now try to go on the offensive. You'll score little damage against an enemy shipyard when it can build a dozen ships in under five minutes to defend itself. Although this creates a higher degree of difficulty and lends credence to the war-aspect that Armada II is centered around, it can turn a two-hour mission (real-time) into a three day event! I like a game that won't end in two hours but I don't like taking two weeks to complete one board - and I'm not even up to the Klingon campaign! Gameplay aside, Armada II hangs from time to time during the cinematic cutscenes. The audio and visual sputter probably because of a RAM drop (a technology issue) and I'm running a full install with over a gig free of storage, 128MB of RAM, and a 40x CD-ROM drive on a PIII 733 processor (you computer geeks understand what I was saying). Other than load time and minor performance problems, Armada II, so far, is a worthy successor to the original. The story is enticing (the voiceover work by Patrick Stewart, Alice Krige, and J.G. Hertzler a plus), the combat challenging, and the game play generally fun. Although my review is mixed, I do like the game, but I still have a lot to go. I don't think anything will change my opinion, but if it does, you'll be the first to know. Right now, I recommend Armada II to any Star Trek gaming nut who enjoyed the first one and has been disappointed by almost every other Star Trek title published in the last two years.
Elite Force II is a worthy sequel of it's prequel-hardly. Ritual Entertainment failed to execute the original star trek expansive level design that Raven did in the original, and feeling. Music is cheesy. There's a lot of big guns and blowing up huge aliens with alotta surprises, at least. Thank god theres no geekish "Set phases to stun" crap! Multiplayer isn't as well established as the original but still holds it's poor boy scene. Graphically, elite force 2 pushes the limits of a enhanced version of quake 3 arena engine. It provides pretty good detail in both characters and environments using direct-x 9 and opengl software and opengl hardware capabilities. Thus the graphics need a bit more polish. The game is twice as short as the original and is easier by a long shot. There is no gender choice like there was in the original. At least ef2 provides two exclusuive multiplayer models. Voice acting is big budget and top notch, and sound effects really depend on what your PC is capable of, but on state of the art systems, elite force 2 manages very nicely sound effects wise. Weapons are very cool! 10 weapons of mass destruction really shines during game-play. Enemies are tough big and don't hold back a punch! Physics are pretty realistic though could have been written more efficiently. A.I is poor and pathetic, whoever wrote the A.I needs 12 months in the school of "A.I scripting", really! Overall game-play is good, but not great. The game performs lousy on systems that are below the high-end system specifications. (P4/AMD 3ghz, GeForce FX 5900 Ultra/Radeon 9800 pro 256, 1GB+ of RAM) Interface is decent and can be cool at times. LAN play is a smooth buttah! Online play isn't so smooth, that' for sure! Cut-scenes aren't the best. They could be better. There are a variety of hardware and software accelerated graphics and audio options, and really make their apperance well. The same quality real-time shadows that were used in Jedi Outcast are used in elite force 2 as well, which is great! Hopefully a patch will be released soon for ef2. Other graphics effects are the standard, you know. high quality 44khz sound output rates, A3D-EAX, 16-bit+ sound quality, and surround sound options are implemented into audio options. Of course. The average. But what really is disapointing is how EF2's disapointing worthyeness of it's presedood really impacts my hype and drooling trek anticipation. Elite force 2 overall is a good game, but not great. Pretty good, actually. But isn't quite the worthy sequel I expected. But that's not all to say about it! There's a lot more to ef2, as you know! [hopefully], so the bottom line is: The game is pretty good but not very good. And that's a fact!
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| 19. Dr. Format Screenwriting Software | |
![]() | (price subject to change: see help) Asin: B0002H4CCI Catlog: Software Publisher: Dr. Format Software Sales Rank: 6270 US | Canada | United Kingdom | Germany | France | Japan |
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| 20. SERIOUS USA Stargate SG-1 CD Cardz (Windows) | |
![]() | Asin: B00007J6HF Catlog: Video Games Publisher: Serious Usa Sales Rank: 12771 US | Canada | United Kingdom | Germany | France | Japan |
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