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| 1. Learn to Play Chess with Fritz and Chesster | |
![]() | list price: $29.99
our price: $16.99 (price subject to change: see help) Asin: B0000950SM Catlog: Software Publisher: Viva Media Sales Rank: 2 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (13)
With a story line, arcade like games, mazes, mini chess lessons and Chester the rat (who happens to be a chess master and your mentor) it doesn't get any better than this....Yes, there are flaws, but none worth mentioning, because they don't take away from the beauty and value of this program. My son has already applied much of what he's learned...and he hasn't even finished his "training" with Chester yet! Moreover, the games you play with Chester (in preparation to face the evil king) can be set at vairious levels of difficulty. And that means it's going to take a while to grow out of this program (it'll challenge mom and dad easily!) Truly a parents dream when it comes to software. I played it first to check it out, and I really didn't have to. This is a purchase you won't regret.
To summarize: King White is feeling a little tired and disinterested (a mysterious malaise that can best be described as boredom or maybe even depression - seriously! Maybe something gets lost in translation, as this game is made by Chessbase, a German company, but marketed here by Viva Media. Maybe he is a victim of "ennui?"), so his queen suggests that they go on vacation. They put their son Fritz in charge for the duration of their absence, and as soon as the king and queen are out the door, Fritz is challenged to a chess duel by the nasty looking King Black. PROBLEM: Fritz doesn't know how to play chess!! Follow Fritz and his cousin Bianca across the kingdom as they play a variety of games in order to learn chess basics. Learn how the pieces move, and learn basic tactics like pins, etc. Piece valuation, how to win, etc. are other topics that are taught. The cool thing is that my son doesn't realize that he is learning! The games are so fun and arcade-like, that he learns how the pieces move without even knowing it. Examples of the games: After going through all the training sessions, my son was ready to take on King Black. He still gets mostly crushed, but that is because he doesn't spend much time thinking before he makes a move. He has managed wins on the lower setting, but that's because the chess engine plays some of the most horrible moves, like leaving a queen hanging, etc. Highly recommended for youngsters! My son may leave it alone for 3 or 4 weeks at a time, but he always comes back to play the games and to try his hand vs. King Black. Money well spent to teach kids a wonderful game.
Love it!
What I found most interesting was her ability (and interest) in going back to replay parts she hadn't quite mastered conceptually even though she understood what she was challenged to do. The learning approach is very thought out, and previous criticism of the game is accurate. It is clearly a "must buy" if you think your child might be interested in chess. ... Read more | |
| 2. I Spy Fantasy | |
![]() | list price: $19.99
our price: $16.99 (price subject to change: see help) Asin: B00009VRG5 Catlog: Video Games Publisher: Scholastic Sales Rank: 37 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (12)
The graphics are beautiful and vivid. The game is very easy to maneuver through. It even increases in difficulty so you can keep playing again and again! All in all, it's good, clean fun for everyone. ... Read more | |
| 3. The Incredible Machine: Even More Contraptions | |
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(price subject to change: see help) Asin: B00005KB3J Catlog: Software Publisher: Sierra Sales Rank: 110 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review There are 250 gizmos to build here, some designed for single players and some designed for head-to-head puzzling competition. There is also a field where players can design their own Rube Goldberg Machine from scratch. The vast amount of projects and their complexity make this a program with staying power. Mercifully, there is a tutorial that takes rookies and right-brainers in hand. Players can choose four levels of difficulty: easy, which is quite challenging; to expert, which is insane. Mitigating the challenge factor is a function that turns the cursor into a question mark, and allows players to inspect gadget elements and get in-depth information about what each object and surface does. This game does a great job graphically. The well-rendered objects all perform as they ought, and form never hinders function. A thoughtful extra is a place where mad scientists can mess with their invention's appearance and background music: nice final touches for folks who want to take their custom-built games online to challenge others who are addicted to The Incredible Machine. This program's biggest strength is that it manages to put a humorous and creative spin on physics and engineering. They're not just giving you levers and weights to work with, they're giving you bottle rockets and alligators. A final wonderful point: there is no "right way" to build your contraption. If you scrabble something together that achieves the goal, it's right, no matter if you used the antigravity pad on the cat or on the bowling ball. No age rating given; we recommend ages 8 and up. --Anne Erickson Reviews (9)
There's little to criticize about it. The directions aren't as clear as they could be (typical: they describe how to do things instead of *showing* you) but you'll catch on quickly, since its very simple, and anyone who has used a computer will understand their cartoon-like interface (take normal computer widgets and make them big and cartoon-like and colorful: take a look at the screen shots to see what I mean). So if you have very young kids who haven't used the computer before, you might want to play it and let them watch: they'll catch on quickly. My first kid is still 4 weeks away, but I still can't wait to play this with him: we'll both enjoy it. Another criticism is that you have a very small space in which to build the contraptions, so they can't be as big as your screen (unless I just didn't find this option). That is annoying and limiting, but it's still lots of fun. The level of reality is cartoon-like, fitting the Rube Goldberg theme (many of Rube's contraptions wouldn't actually work because everything wouldn't fall perfectly into place) but that's good, of course.
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| 4. Scooby-Doo Two: Monsters Unleashed | |
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(price subject to change: see help) Asin: B00015HWTG Catlog: Video Games Publisher: THQ Sales Rank: 38 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (1)
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| 5. I Spy: Spooky Mansion Deluxe | |
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our price: $17.99 (price subject to change: see help) Asin: B0001ZJRXU Catlog: Software Publisher: Riverdeep - Learning company Sales Rank: 42 US | Canada | United Kingdom | Germany | France | Japan |
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| 6. Nancy Drew: Danger on Deception Island | |
![]() | list price: $19.99
our price: $14.99 (price subject to change: see help) Asin: B0000CEM5O Catlog: Software Publisher: Her Interactive Sales Rank: 23 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (436)
"Haunted Carousel" has some nice improvements over past games: the addition of the "to do" list, journal, and cell phone (no more endless running back and forth to Nancy's hotel to call). If Nancy gets stuck, she can call her friends Bess and George and the Hardy Boys. The game has two levels, Junior and Senior Detective, and there are plenty of built-in tips and hints, including a park operating manual with an overview of most puzzle components. "Haunted Carousel" seemed to be one of the easier ND games. "Haunted Carousel" really draws the player into the park's atmosphere, complete with hotel room service, arcade games, a ride on the carousel (and chance to grab the brass ring), and more. The storyline flowed smoothly, the puzzles were organic (programming an arcade game, switching roller coaster tracks, repairing the carousel's band organ, reading invisible ink), the voice work was above average and the characters had distinct personalities. Music was pronounced, including carnival music for the carousel and ominous creepy tunes for the haunted house. Nancy must watch her step as always, since someone wants to stop her from finding out the truth behind the hauntings. Along the way she helps someone come to terms with the past, sniffs out an insurance fraud, and digs up long-lost truths and secrets about the park and its employees. This is a lovely adventure with a unique atmosphere that will delight young sleuths.
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| 7. Nancy Drew - Curse of Blackmoor Manor | |
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our price: $19.99 (price subject to change: see help) Asin: B0002ZALES Catlog: Software Publisher: Her Interactive Sales Rank: 3 US | Canada | United Kingdom | Germany | France | Japan |
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| 8. Finding Nemo: Nemo's Underwater World of Fun | |
![]() | list price: $14.99
our price: $12.99 (price subject to change: see help) Asin: B00007LZ1N Catlog: Software Publisher: THQ Sales Rank: 9 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review In Nemo's Underwater World of Fun, players have six mini-games to choose from, along with a section where kids can make music by clicking on members of the Tank Gang (Bubbles, Jacques, and the rest). In a section that resembles an ocean-bound Frogger, Nemo must swim with the turtles, avoiding obstacles and collecting items. Other activities include a shark-run shell game and a very difficult Pong-like segment called "Feeding Frenzy," where Nemo has to bounce kelp balls off obstacles and walls to reach Bruce's mouth. Both Nemo games have two big drawbacks. First, computer owners with less than state-of-the-art machines will experience stutter and delay when the movie segments appear (which will disappoint kids, so be sure to check the system requirements carefully). Also, each game only offers about one hour of original gameplay (kids who repeat sections will, obviously, play longer). Of the two games, Nemo's Underwater World of Fun is the weaker,mainly because it doesn't follow the ups and downs of the plot that made the movie so enjoyable. The age requisite, too, seems arbitrary: neither game teaches any particular educational skills (other than pattern matching and hand-eye coordination). For anyone over five, the other game, called simply Finding Nemo is a better choice. But both are loaded with the movie's charms, including an appearance by our favorite character, the sea turtle named Crush. Does everybody have their exit buddy? Okay, dude, you're ready to play.--Jennifer Buckendorff Reviews (30)
We bought the version for older kids, after reading the reviews here. Guess what? The voices for Nemo and others cannot be understood. It's as if someone put an old record on the wrong speed...high speed....everyone talks like the chipmunks! What we heard of the music and graphics however looked real good. We're running these programs on windows XP and unable to get the program to work right out of the package, which is a real drag to an intelligent 5 year old and his mom! Bottom line, you probably have to go on line and get help to make the program work. OR you may have luck calling them... With the exception of MULAN (has a great majonng game for kids...but you have to go on-line and learn HOW TO MAKE THE program work and reconfigure/disable a sound card or something like that....)We've sworn off of Disney pc games, at least for now....they're not worth the trouble.
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| 9. Barbie of Swan Lake | |
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our price: $16.99 (price subject to change: see help) Asin: B00008OE7Q Catlog: Software Publisher: Vivendi Universal Sales Rank: 58 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (7)
Your original question: The response to your question:
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| 10. Zoombinis Mini 2 Pack | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00008OE50 Catlog: Software Publisher: The Learning Company Sales Rank: 46 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (65)
On the other hand, this game is wonderful for a variety of age groups (some of the younger kids may need some help figuring out the logic behind the puzzles), for different ethnicities (the Zoombinis are blue), and genders (most of the characters are somewhat ambiguous on gender, and the Zoombinis are all equal). I've seen it played solo, and in groups, with equally enjoyable results. And there are a number of resources available for educators, parents, etc. to help your kids make meaning from the games they are playing. All in all, this is a must for any elementary/middle school computer educator, and a highly recommended for parents who want their kids to use computers as a tool as well as a toy.
Zoombinis is set apart from so many other logic games by adding characters that are enjoyable and funny to a 2nd grader, while not being so annoying or childish that a 7th grader cannot enjoy or laugh at them as well. Another way Zoombinis excels is in the way it adjusts to the user's ability. The game will start out easy and teach more simplistic concepts, and after the user is comfortable with that, it will move on to more complex problems. A nice thing about this game is that it will encourage someone to learn and keep going. It can all happen because the game is both educational and fun, and the child will get a sort of self-satisfaction when they accomplish something. Whenever a puzzle is completed, the user gets a little bit closer to the goal of saving all the Zoombinis, and this gives them something to work for. Zoombinis consists of 12 different puzzles for the user to go thru, and one of the factors that have made it so successful is how it makes the user actually think. Instead of letting you just guess the answers, Zoombinis has you think about why a certain answer does or doesn't work, then lets you come up with some sort of practical method to solve such problems, which can later be applied to more advanced levels of education (I am currently taking geometry, and I still use many of the methods I learned here to help me solve problems). In all, Zoombinis is one of the most valuable and fun game (educational or not) that I have ever used. It is a great product, and I would certainly recommend it.
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| 11. Dragon Tales: Learn & Fly With Dragons | |
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our price: $19.99 (price subject to change: see help) Asin: B00009VRG2 Catlog: Software Publisher: Scholastic Sales Rank: 48 US | Canada | United Kingdom | Germany | France | Japan |
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| 12. Thomas & Friends: Thomas Saves the Day | |
![]() | list price: $19.99
our price: $6.99 (price subject to change: see help) Asin: B00009EG1Z Catlog: Software Publisher: Atari Sales Rank: 344 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (8)
After spending four hours trying to get the compatible drivers onto my computer, my display was so destroyed that I had to restore back to a previous version of the operating system to make it work again. The other Atari Thomas games have worked great on our Win98 computer, and today, most people have XP machines. But if you're in the Windows 98 minority, stay away from this game!
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| 13. Math Missions: The Amazing Arcade Adventure Grades 3-5 | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00009VRFK Catlog: Software Publisher: Scholastic Sales Rank: 401 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (2)
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| 14. Return of the Incredible Machine / Even More Incredible Machines (Jewel Case) | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B000078COS Catlog: Software Publisher: Vivendi Universal Sales Rank: 1819 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (3)
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| 15. Typing Instructor for Kids | |
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our price: $16.99 (price subject to change: see help) Asin: B0002TPFYA Catlog: Software Publisher: Individual Software Sales Rank: 1009 US | Canada | United Kingdom | Germany | France | Japan |
| 16. Strawberry Shortcake Amazing Cookie Party | |
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(price subject to change: see help) Asin: B00009VRGB Catlog: Software Publisher: The Learning Company Sales Rank: 263 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (5)
I read in another review that it's not such a great game. The woman mentioned she had a 2 year old. Well, the box says for 4 to 6 years old. It's definitely not for a 2 year old. I had no problem installing the game and I just dragged the shortcut onto the desktop. I'm glad I bought it.
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| 17. Bob The Builder: Bob's Castle Adventure | |
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(price subject to change: see help) Asin: B00009ZLJU Catlog: Software Publisher: THQ Sales Rank: 3122 US | Canada | United Kingdom | Germany | France | Japan |
| 18. Uru: Ages Beyond Myst | |||||
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(price subject to change: see help) Asin: B00008Z0IA Catlog: Video Games Publisher: UBI Soft Sales Rank: 1742 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | ||||
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Amazon.com Product Description The Story of Uru The story of the D'ni civilization began when they established their underground empire on Earth some 10,000 years ago. While living beneath the Earth's surface, the D'ni practiced what they called the "Art of Writing," which enabled them to create links to incredible, alternate worlds of fantastic variety called "Ages," to which they could travel through "Linking Books." The D'ni people thrived for thousands of years, but later met with a great catastrophe that all but ended their civilization. Their vast cavern was left uninhabited, and their Linking Books and Ages seemed lost forever. When he passed away in 1996, his legacy was divided between a foundation that he set up and his only son, Jeff Zandi. The foundation came to be known as the DRC (D'ni Restoration Council). As their name implies, they took on the task of physically restoring the ruins of the D'ni cavern. If you choose to visit the cavern at some point, you're sure to run into them. On your way to the cavern, if you decide to join us, it might be a good idea for you to learn some of the great teachings of Yeesha. Experience the adventure of a lifetime, Uru: Ages Beyond Myst. Game Features Reviews (220)
Things I liked about this game: 2. The sound. Wonderful, rich sounds that fit perfectly into the game. 3. The story. Apparently, this a matter of taste, as I see most reviewers here on Amazon really disliked the story. Personally, I found the story at least as engrossing as Myst: Riven, although not on the same level as Myst: Exile. I enjoyed learning more about the D'ni people featured in the Myst games. The main story revolves around Yeesha asking you to restore four pillars in order to make things right for a new group of people, called The Least. I found the story very satisfactory. 4. The end. Again, this appears to be a matter of taste. Most people don't seem to have cared for the ending at all, but I loved it. I didn't feel like it was just a prelude for the online game, which I have no intention of playing. 5. The puzzles. They are definitely challenging. If you don't like a challenge, or you don't want to use a good walkthrough to finish, this may not be the game for you. I loved the puzzles (with a few exceptions), and as usual, found them to blend seamlessly into the game. Things I didn't like: 2. Load times. It takes about a full minute sometimes for a new area to load. Granted, that isn't long, but considering how frequently you have to enter new areas, it can get annoying. This is probably an unavoidable drawback of having such lush graphics in 3-D game. 3. Jump, die, reload. Isn't that what most experienced gamers really hate about some adventure games? To be fair, you don't die, you're simply transported back to a central start point. Which has to load. Then you have to click to go back to the age you were in, and wait for that age to load. Then, depending how far you were from your last save point, you get to go find where you were when you fell. This can get tedious, especially when you factor in load times. One puzzle requires you to do quite a bit of difficult jumping, and I must have had to go through the above sequence 30 times. For that, I knocked a star off my review. 4. You can't save wherever you want. Jumping and falling would not be so frustrating if you didn't have to sit through the constant reloading of areas. You would not have to sit through the constant reloading of areas if you could save right before you jumped in the same area. However, this is not allowed. You never save in this game at all, except by finding and pressing jouney clothes. These save your place in each age. (Puzzles save themselves automatically once completed.) This isn't a huge problem, but can be inconvenient, especially if you're doing a lot of jumping and falling. Overall, I really enjoyed this game, but there are definitely some flaws.
First of all, let me say this - the part of the box that says "minimum system requirements" is actually (gasp) the *MINIMUM* system *REQUIREMENTS*. If you DON'T HAVE THEM, then DON'T COMPLAIN when the game doesn't run. If you have a cheaper version of a graphics card, and Uru doesn't like it, oh well - it tells you quite specifically what you need. Being true 3D, it's a lot more than the previous bunch. My system is by no means incredible or new, and it looked profoundly gorgeous and ran with nary a hitch. Second, a lot of people seem to be having trouble with the fact that there are running and jumping puzzles. Well, with Exile, when they added the ability to free look, there were quite a few puzzles based around pointing something somewhere. Now, they add the ability to move freely, so of course there are going to be some puzzles involving that. There aren't many, and to anyone who's ever played a third person adventure game, they're basically trivial. Third, there seems to be this general backlash towards the game design in general. Less emphasis on story (which I simply don't understand - there were journals and backstories everywhere, just like the last three...but whatever), more open-ended design, etc. It seems to me that these guys weren't trying to make another Myst game, they were trying to make a good adventure game, and they displaced it from the rest of the mythology on purpose. This is a game designed to appeal to everyone, not just the people willing to click through an endless slide show. Fourth, people seem to not like the puzzles. I don't get this at all. Aside from one fairly arbitrary solution at the very end of the last age, all of the puzzles made sense and I felt were quite clever. Exile had this feeling going that each puzzle was in isolation and I never felt like any of them really related to the game that much; here, each puzzle is an important part of whatever world it's in, more like the first game than either of the other two. There was only one age that followed the solve, move on, solve, move on mentality, and it was themed - each puzzle had an obvious solution that turned out to be completely wrong, and something else had to be done. It was genius, I thought - every solution made me think "oh, THAT makes sense!" once I finally got it. It's not perfect - the not picking up objects thing was irksome, the load times can be annoying on older machines, and the ending is a little weak. But this is a Myst game that finally felt to me like a real adventure game, not an austere exercise in puzzle solving. I felt like I was part of it. So, I'd reccomend this more to broad gamers than specific fans of the Myst franchise (as if the plethora of one-star reviews wasn't enough to make that clear), but I didn't think that it was anywhere close to as bad as most of the people here are making it out to be. One of the best games I've played in the last year.
The game, while not a direct sequel to the Myst series (it's more of a parallel storyline), is a stunning foray into adventure gaming and a ground-breaking one as well. To my knowledge, there have been no "Massively Multiplayer" adventure games. Imagine a game that requires you to work together with three or more players to solve logic puzzles to unlock access to other worlds. That's something you can look forward to. "Uru Prime" (the single-player portion) is utterly gorgeous, and tells a tale of a culture's pride before their fall. The story also exposes a much darker side to the D'ni culture that hasn't been seen before (if you've played any of the previous games), including slave-trade, extermination of other races, and corruption within the supposedly "utopia" of the D'ni Guild system (which was hinted at, in the books). The single-player storyline perfectly sets up the online portion, while allowing a decently satisfying gaming experience for those who decide to not explore deeper, and participate in the online portion, dubbed "Uru Live". The biggest portion that attracts me about the online portion is the sheer storyline potential for it. With so many of the other MMORPGs out there, the story is a sketchy framework wrapped around the gameplay. So much of the gameplay in those games seems too repetitious to me. In Uru, the gameplay serves the storyline, not the other way 'round. The game's creator, Rand Miller (who created "Myst" and "Riven" with his brother Robyn), envisions the online portion much like episodic TV. He even calls each new story installment as "episodes" The announcement recently that has made waves is that there will be a multi-lateral approach to "Uru Live" episodes; you'll receive in-game mail, get to read posts on a message board, and you'll also run across other players in-game. The biggest difference is that these players will actually be acting out the story, to help further it. In fact, I ran into one of these last night, in my first foray into "Uru Live". Was interesting, to say the least. The other big thing that has got my attention versus other MMOGs, is that the sheer evolution of the environments. The new worlds will become available at an estimated one every other month, and there will be smaller changes to the online game environment weekly, according to the game's designer. No RPG, this: there's no levelling-up, no killing, and no dying. No experience points, no buying better armor/weapons, and no PvP killing. It's all about the story, about using yer "noggin" and working with your fellow explorers to solve the puzzles.
Uru has two significant flaws: 1) You can't save your game. Your save points are set by touching each Age's seven Journey Cloths. It's the game designers - not the gamer - who determines save points. Good save points make it easy for the gamer to explore alternate endings, and more importantly, to avoid having to solve the same puzzle repeatedly. But unless you play Uru perfectly, some Journey Cloths are placed so that you must solve several puzzles multiple times. 2) Your avatar can walk, run, climb and jump. Unlike Myst, Riven and Exile, Uru is no longer restricted to point-and-click movement from one scene to the next. But there's a problem. Your avatar is keyboard and mouse controlled, not joystick enabled. Its third person perspective is occasionally sloppy. Moreover, it can't use its hands when moving objects; that's a ridiculous constraint. Uru's minimum hardware requirements are... 800 MHz Pentium/AMD Athlon Assuming you don't want long delays between Age loads, I strongly recommend, "or better." My guess, Uru really wants a 2 GHz CPU with 1 GB of RAM and a 128 MB video card. Uru is designed for higher end hardware. Uru also has hardware requirement gotchas. Here are some of them... * 98SE is specific; no allowance is made for Windows 98. * The video card requirement is precise: it's either a 32 MB nVidia GForce 1 - 4 or FX, or an ATI Radeon 7000 - 9800 or better. No other video card will work, including lower end versions of nVidia or ATI Radeon. * The "CD-ROM: 4x or better (not recommended for use with CD-RWs)" requirement is imprecise. Didn't fully appreciate it until I bought the expansion pack, which clearly states, "This game contains technology intended to prevent copying that may conflict with some disk and virtual drives." Uru will not work properly in either a CD-R or CD-RW. Finally, here's an Uru synopsis: You begin in the Desert. After touching seven Journey Cloths, you are given access to a linking book, which takes you to Relto (Island in the Clouds). Relto is your refuge and starting point between game sessions. To solve Uru, you must transfer pillars from Teledahn (Mushroom Age), Gahreesen (Fortresses Age), Kadish Tolesa (Mechanical Age) and Eder Gira/Eder Kemo (Volcano and Garden Ages) from the Bahro (Pillar Cave) to Relto. When all four pillars reside in Relto, you transfer them back to the Bahro and return to the Desert to solve its remaining puzzles.
A few of the puzzles in Uru, in my view, require a mental leap outside of the realm of logic, but others may disagree. In any case, I eagerly anticipate Myst IV: Revelation, and hope it will be less like this subchapter and more like Exile. ... Read more | |||||
| 19. Learn To Play Chess With Fritz & Chesster 2 (Mac) | |
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our price: $29.99 (price subject to change: see help) Asin: B00076YWII Catlog: Software Manufacturer: Viva Media Sales Rank: 782 US | Canada | United Kingdom | Germany | France | Japan |
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| 20. Spiderman & Friends | |
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our price: $19.99 (price subject to change: see help) Asin: B0006OC0VW Catlog: Software Manufacturer: Activision Sales Rank: 1274 US | Canada | United Kingdom | Germany | France | Japan |
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