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| 81. Deus Ex: Invisible War | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B00009WDLD Catlog: Video Games Publisher: Eidos Interactive Sales Rank: 1526 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (67)
In conclusion, this game is so much better than any other game on the market !at the moment!. it'l quickly be put behind with the line of games that are coming soon that work on lower end pcs and are better in every way. but if you own an amazing pc,, dont miss out If you own a bad, weak, average pc its not for you wait for hl2! agh damnit, i have to write essay's smaller than this at school why cant they all be this easy?!
Now the bad stuff. The AI is deplorable; the characters and enemies simply don't have realistic responses. Once you have a few of your biomods maxed, there is no competition. I double-crossed characters throughout the game with no consequences. The physics engine is a distraction if anything. There is no apparent difference in weight of the various objects. The story is boring and undeveloped, as are the characters. When it came time to complete the game, I really didn't care what the outcome was. The dubbing is typically cheesy. The engine doesn't seem so great. Levels take FOREVER to load and are pretty small. This kills the effect of being in a world because you have to wait 20-30 seconds for a different part of the map to load every few minutes. There are a bunch of rendering problems which create visual artifacts (Radeon 9700 Pro). When I killed the final character and the cut scene began to play, the game crashed and corrupted my files. It also locked up several times after a few hours of play
This game is not Deus Ex. The plot of this game is practically identical to that of Deus Ex, except it makes you think even less of the issues at stake. No matter which side you support or actions you take, they have NO relevance until you near the end of the game. The characters are limp and lifeless compared to the first game, and the recurring ones are shadows of their former selves. I couldn't find myself CARING, though I did try. The plot consists of running to and fro doing things not because they're important to you, but because others tell you to do so. The non-linearity is a joke, and despite what the hype implies, you have no control over the storyline except at the end. Game-critical characters are STILL rendered invulnerable in lame ways (people shut down your weapons or when you enter the area. Including batons and other melee weapons. How does THAT work?). Anyone you can kill is simply not important to the story, or has outlived their usefulness. The game allows you to play a male or female Alex D, but this is really nothing but a cosmetic issue (a couple of lines of dialogue by NPCs change, but that's it). Neither model looks particularly good, and lacks the "personality" of JC from the first game. The graphics have a brief "neat" factor, but are nothing special. The lighting is superior to most games, but the textures, models, and movements feel stark, bland, and artificial. In some ways, the same charge could be leveled at the first game, but the time put into creating this new engine was not time well spent. The smaller size of the levels (due to the hardware limitations of the XBox compared to PC) gives you a feeling of claustrophobia, and requires numerous level loads. Not only is the constant interruption disruptive to any feeling of immersion, but the loads can take around 30 seconds of waiting, AND the game consistently minimized during loading, showing off my desktop until it was ready to load. Total failure to captivate me. Level design is fair, but nothing special. The small size of the levels means exploration is easy, short, and not very entertaining. The skill system has been removed altogether from the game, as has the traditional augmentation system, replaced by the "biomod" system. You may select different biomods for 5 slots (2 "normal biomod" possibilities, and 1 black market). The biomods are merely convenient little tricks in DX: IW, but not even close to critical in the way you play the game, minor "powerups" instead of demonstrations of your superhuman nature. Inventory has been drastically changed. Instead of shuffling your gear around (which was sometimes an annoyance in the first game), you are granted a number of inventory slots, each slot capable of holding ANY object. Whether it's 5 rocket launchers, or 5 knives, they use up the exact same amount of space. It feels contrived and tends towards the inconvenient. Universal ammo and weapons. The UA concept seems to attract universal hatred, and rightly so. All weapons use the same ammo (although different amounts of it), which means if you run out of ammo for one gun, you're screwed unless you have a melee weapon for backup. There is no reloading, either, which makes the game blander. The game allows you to add 2 modifications per weapon, although these modifications have no visual effect, nor do they really contribute any "cool" factor to them. The weapons are not well-balanced, either. The small size of the levels removes the necessity of the sniper rifle, the SMG eats through lots of ammo while doing less damage than the pistol, and it takes several seconds to render anyone unconscious with the riot prod (as opposed to quick thwack with a melee weapon) My secret to success in the game was in using nothing but the police baton. And without sneaking. That's right, I'd run up and hit things with the baton and take them out. From soldiers to giant battlebots...the baton took them all in just a few hits. This is wrong. The length and depth of this game is extremely shallow. I finished it in about 10 hours after completing all the sidequests, and there was maybe only an hour or two of replay value. There are some news terminals and "datacubes" (universal replacement for books, newspapers, etc.), which have some neat things to say, but compared to the first game, they are sorely lacking. No longer do you punch in PIN numbers and such, the game does it for you. There are no more lockpicks, only multitools, which kills that kind of variety. The game has devolved into a simple substandard action shooter, with a few gimmicks that have been done better elsewhere. From a hardware perspective, this game is terrible. My machine is a 3Ghz, 512MB RAM, 64MB ATI Radeon Mobility card (laptop), and even on the MINIMAL settings, I ran into consistent choppiness. When I did turn all settings to max (for grading the graphics), it became a LONG slideshow. I am sure that XBox players would have a better time of it, the PC version of DX: Invisible War is merely a port of that version. Compared to the first, this game is a MAJOR disappointment, and I would urge those lucky enough to play the first to save their money, unless they wish to collect IW in a bargain bin. The failed attempts to "streamline" and convert the game to XBox specifications go only to prove that less is...less. But despite all the negative criticism I have given in this review, the game is not TERRIBLE, just "fair".
I'm rather discusted with the deus ex creators. I've been eagerly waiting for this game and now I can't play it. They didn't even give me the option of defeating pixel shading. So what if it wouldn't look as nice, at least I would be able to play it. Oh well, The reviews I have read say it was a real disappointment anyway. I'm just glad I didn't run out and buy it for $50 when it was first released. I only got stuck for $20. I guess this game will sit on my shelf until I upgrade my system in a few years. Hopefully it will be compatable with the system I buy then.
However, while some aspects of the gameplay have been enhanced, others have diminished. Most notable is the storyline. While Deus Ex put forth a clear struggle of establishment vs. freedom fighters vs. secret society, Invisible War basically has you choose sides between 4 power-hungry factions, with oddly similar ideologies. There is no "for the good of the people" or "preserve the world" faction - in the end, you will be helping to put a single person or group of people in charge of the world. However, if you go into this game looking for just an enjoyable romp, and not something to top the original, you will be in for a treat. Recommended for action enthusiasts and RPG fans. ... Read more | |
| 82. Games Just For Boys 2 | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B00032IYH6 Catlog: Software Publisher: Navarre(Software) Sales Rank: 987 US | Canada | United Kingdom | Germany | France | Japan |
| 83. Tonka Search and Rescue 2nd Edition (Jewel Case) | |
![]() | list price: $9.99
our price: $9.99 (price subject to change: see help) Asin: B0000BVGLK Catlog: Software Publisher: Atari Sales Rank: 878 US | Canada | United Kingdom | Germany | France | Japan |
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| 84. Secret Agent Barbie (Jewel Case) | |
![]() | list price: $9.99
our price: $9.99 (price subject to change: see help) Asin: B00017X75C Catlog: Software Publisher: Vivendi Universal Interactive Publishing Sales Rank: 281 US | Canada | United Kingdom | Germany | France | Japan |
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| 85. Disney Print Creations Collection 1 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005KGU0 Catlog: Software Publisher: Sierra Sales Rank: 3866 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description The software includes more than 6,000 graphics and 2,000 layouts featuring Disney's classic characters. Included are all the tools you need to make quick, imaginative projects for friends and family. Personalize all of your projects as well: whether you use the predesigned layouts and templates or create your own, you can personalize them to be one of a kind. Reviews (4)
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| 86. LEGO Racers 2 | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00005LLTO Catlog: Software Publisher: LEGO Media International Sales Rank: 544 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review When the game begins, you get a chance to build your own car, and even build andname your own racer from "people" pieces. Building cars is fun without evenplaying the game. If you're not happy with a car you've built, or just want tobuild more, the main menu lets you build all the cars you want with a hugevariety of virtual bricks. Though at heart it's a racing game, LEGO Racers 2 offers more than justracing. A large solo adventure game lets you explore five worlds. The worldsrepresent some of LEGO's lines that you might already have bricks for, such asLife on Mars and Arctic Explorer. Each world has places to explore, withminigames to discover and power-ups that will improve your car's performance orsmash the other cars in a race. And, of course, there's plenty of racing, evenin the adventure game. Once a world has been unlocked in the adventure game, you can access the worldfrom the race menu. From there, you can race for time, or against a friend intwo-player mode. Two-player mode also allows you and a friend to battle eachother, racing around the worlds looking for power-ups to smash your opponent'scar. Adults and kids will have fun playing this game--together or separately, itdoesn't matter. LEGO Racers 2 is varied enough to appeal to differentkinds of game players, and fun enough to offer repeat-play value. This racinggame definitely belongs in the winner's circle. (Ages 6 to 12) --Jeff Quick Reviews (18)
When the first came out, it was very suitable for little kids. The tracks were playful, with walls so it was easy to stay on track, and power ups so that if it got to hard, you could cheat a little and get back to having fun. So the lego people thought, "Hey, they like it. Let's make a sequel and REALLY impress them!" They thought that if the game was fun currently, it would be much more fun with better AI, cooler bosses, destructible cars, etc. They boldly sent the game into perfection. The result, though, because it lacks the cuteness of the original, is less apealing to kids. There are no walls on the tracks, just a green direction arrow and some signs and checkpoints to mark out the track. This means you can get off track, so the racing seems more real. The cars can slide, shunt, skid, and spin, so they behave cooler. Little kids ran out and bought it, then began racing, realising, to their horror, that the racing was more complex and harder. To the kids who liked racng games, though, the sequel was a major improvement. The random power up thing increased strategy and tactics. In short, a great game if you like racing, but not as good as the first if you like the charming lego and cuteness.
In the second, the game has a better racing system. Little kids who like the original will be disapointed that the racing is more difficult. To me, that makes it better, because you go to more exotic places, have the option to explore and chat with people, play hidden bonus games that come in two levels, and upgrade your car. First off, the cars behave realistically, shunting each other and skidding as they turn corners. The opponents are not perfect drivers like in the first, but the tougher ones like cassiopia and Mr. Cunningham are. Then, there are the worl bosses. This includes Sam Sinister, a superfast driver who drops oilslicks, Reigel, the martian king who drives a giant mech robot that is indestructable, and The Berg,a crystallic ice monster who cheats and raises giant stalagmites behind him. The adventure mode is more plotted out. You hop from world to world, paying for passage with golden briks, which you win by winning races or finding them hidden in the worlds. On each world, you race on five tracks, then take on the boss. In the actual races, the system is much better. Your car gets damaged as it slams into things, and if you are not careful you could lose your car altogether and end up running! Luckily, uou have pit stops, which repair your car. You have a new and powerful variety of powerups, and each one is chosen at random, so you don't know which one you are getting! Each of these is an improvement on the ones from the original. This includes the lethal bloodhound homing missiles, the swift powerdisks, the powerful drill missiles, the slippery tornadoe, which doubles as a super sheild which protects your car, the awesome Storm Cloud, which has double use for if you are in the back or the lead, the invaluable invisiblity, which allows you to sneak past other cars like warp did in the original, or steal their powerups. And lets not forget the almighty Dissolve Car, the most powerful, with absolute domination of the track. You also get speed ups. It's called a brick boost, earned as your car is damaged. You can go to Arctic World, Dino Island, Mars, Xalax, or the lego town of sandy Bay. The two player mode is much improved. You can do a leage race, like in the original curcuit race, or a standard race, or even a battle, where there are no tracks and the goal is to destroy the other guy's car! In one player, you can race on any track with up to seven other racers, or do a time race against yourself as a ghost car! The builder has been improved, featuring racer parts from every new world, and a significantly upgraded car builder, allowing you to put up to 20!!! bricks on your car, as opposed to the meager builder in lego racers 1, which only allowed 10 bricks. In addition, your car drives better depending on weight and balance, so building a car can be educational! In addition, any driver can go on any car, leading to almost limitless racer configurations. Also, you can practice a test run on any track, and the computer will determine which car is fastest by way of lap time! The bonus games are fun, and you can use them to win car upgrades for power, grip, and sheilds. They range from serving as taxi driver on sandy bay to collecting fuel cells for the astronauts or training on Xalax. Watch out for the guard cars! The tracks are much more difficult, with no walls but checkpoints and a direction arrow to maintain a track. Race over a rickety bridge, run from a dinosaur in the jungle, explore a fiery volcano, but don't fall in! Race up a raging river,Dodge molten rocks as you cross the magma lake on Mars, and watch out for giant mech robots! Explore the icy caves up north, and a trapped ship in the ice, a cave inhabited by an icy monster, and go over loop de loops and ramps or power rings on Xalax as you race against ramas in a crazy stunt ralley! Includes a new catch up mode, so there is always a challenge in every race depending on your skill! In short, a major improvemt, with the only drawback being there are some steep requirements.
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| 87. Disney's Buzz Lightyear Action Game | |
![]() | (price subject to change: see help) Asin: B00004U5R2 Catlog: Software Publisher: Disney Interactive Sales Rank: 1458 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The game has 14 primary missions that take place in nine different 3-Dlocations. Most of these locales are worlds: Jo-Ad, a pastoral planet; Karn, aswampy world where the ooze slows the action; and Flamar, a planet where playersmust dodge molten lava hazards, are just a few of the wild planets Buzz mustvisit. Players must help Buzz complete each mission before moving on to thenext. There are two levels of difficulty: Cadet and Space Ranger. As Buzz racesthrough these strange worlds, there are shields, wild modes of transportation,and even teleport machines to help him on his way. The weaponry in this gamewould make Charlton Heston's day: there's a standard issue laser gun, homingplasma guns, iceguns, Gatling guns, arc lasers, and various grenades androckets. We didn't know Buzz was such a shoot 'em up kind of guy! Though the myriad missions take place in different settings, with differenthazards, this Windows-only game can become boring, since the basic nature ofeach mission is chase and destroy. It's possible to win medals for rescuinglittle green men, and one of the two bonus levels involves finding all of theparts of a robot character (XR) who's been blown to bits, but even these extraelements are still just chase scenes with different motivations. Attention to detail is missing on this program: Commander Nebula repeats missioninstructions on an endless loop unless the player hits a space bar to interrupt,and even on the highest resolution setting, this game lacks that smooth,flawless Toy Story look. Also, the keyboard user interface wasserviceable for game play, but it was counterintuitive and frustrating when weneeded to change options. We think some of Zurg's minions may be to blame. (Ages8 and up) --Anne Erickson Reviews (3)
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| 88. American Idol | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B0000639VO Catlog: Software Publisher: Vivendi Universal Sales Rank: 331 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Features Reviews (26)
First, you get to create your own character. There's not too many choices at first, but if you play for a while you can collect a lot of stuff. Then you get to play singing and dancing games! The dancing games are pretty cool and my favorite is the singing practices where someone sings to you and you have to sing back. You can record a song with your voice and use it in the game too. After you win a game, you go make a video of your performance. I think this is the best part. All kinds of dance moves, cameras, lighting and special effects. Then, if you want, you can put your video up on the website and people can vote on it, just like in the show! It takes a long time to get enough stuff to make a really cool video, so don't give up. I'd recommend this to anyone who liked the American Idol TV show and also to anyone who likes to sing or put together dance performances.
Hope you like the game!!! §~Vanessa~§
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| 89. Stuart Little Learning Adventures | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00006AAIZ Catlog: Software Publisher: The Learning Company Sales Rank: 387 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (9)
First, there is more variety in the two CDs in this package than in similar educational software for this age. And the activities are more compelling and less repetitive. My girls are sticking with each activity for a long time rather than always moving on to the next one because the current one gets boring quickly. Also, this software has competitive games that can be played with the computer or with another player (a child or a parent.) So I get to play. And some of these games actually involve some strategy. For example, in one game, each player controls two pieces that have to move from the start to the finish. The player has to determine which piece should be moved since different actions will result after the move is made. Also, this game uses two dice, so the child gets used to quickly adding two numbers (shown as dots) instead of relying on a spinner pointing to a single number. Next, the production quality is very high. The games and activities use a 3D environment, and are always interesting to look at. My kids frequently say "Cool" when they see the special effects. One more item: This game uses the metaphor of Stuart Little's "brainpower" (visually filling in areas of his 'brain') to keep track of what activities have been played and how much more is needed to get a special reward. My kinds understand this, and it motivates them. I think this is a great kids title. My kids do too.
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| 90. Playhouse Disney The Wiggles, Wiggle Bay | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00008ZPAE Catlog: Software Publisher: Disney Interactive Sales Rank: 3530 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
Let me give you an example of how bad it is: You can choose to watch three little Wiggles video clips, well, the problem is when The Wiggles sing their mouths don't match-up to the song being played - none of the three videos are in sync! I mean seriously people?!? The one good thing about Wiggle Bay is that it gets my son off the computer. Now THAT'S worth 20 dollars.
One of menu options isn't even a game at all - it's just 3 short clips from the "Wiggle Bay" video. Another game where you water four of Dorothy's flowers, is actually quite frustrating -- each plant starts dying if you remove the water for more than a split-second, so the only way to get them all to bloom is to be in a ridiculous constant motion. And besides those three video clips, the Wiggles themselves are barely present at all in the game. Comic-book-style renderings of their faces appear on the screen, and you'll hear an occasional "Hi I'm Jeff" or "You're very good at this game", but Dorothy is the voice who provides all the instructions. Overall, a very disappointing product.
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| 91. SET:The Computer Game | |
![]() | our price: $19.99 (price subject to change: see help) Asin: B00000IV94 Catlog: Video Games Publisher: SET Enterprises Inc. Sales Rank: 1495 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (2)
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| 92. Traintown Deluxe | |
![]() | Asin: B00004Y2MU Catlog: Video Games Publisher: Sierra Sales Rank: 8059 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The game begins with a series of tutorials that outline the basic functions ofplay--driving trains, moving from track to track, and managing loads--beforepresenting a series of timed puzzle scenarios. Younger players may find even thesimplest of these scenarios too challenging, and may prefer the options that allow them(or their parents) to lay out train routes on their own. The electronic element alsoallows for some creative settings, such as scenarios set on the moon or the North Pole,or ones that include dinosaur farms. Despite these fictional elements, the program's best feature is the level of realisticdetail it provides on the nuts and bolts of train systems. Each train car has a specificfunction, prohibiting players from loading inappropriate cargo. Track repairs, coupling anddecoupling cars, refueling, track switching--all of the basic concepts that rule the railroadsare covered in 3-D Ultra Lionel Traintown Deluxe. Though its approach is low-key, it's also very educational, developing in young players anappreciation for how trains and railroads work--not to mention how food gets from the farmto the local grocery store. 3-D Ultra Lionel Traintown Deluxe may well be everythingboth a parent and a child could want. It's engaging, well designed, and informative. Best ofall, playing it is a lot of fun. (Ages 7 and older) --Alyx Dellamonica Reviews (6)
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| 93. Backyard Baseball 2005(Large Box) | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000632ZFO Catlog: Software Publisher: Atari Sales Rank: 3487 US | Canada | United Kingdom | Germany | France | Japan |
| 94. Spy Fox Cheese Chase (Jewel Case) | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B00005QI51 Catlog: Software Publisher: Humongous Entertainment Sales Rank: 341 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Kids can play through 100 levels of challenging, arcade-style games. Save games after completing each level and track the progress of up to 75 players. Players can even put their creativity to work by using Professor Quack's Level Builder to construct challenging new levels. Reviews (1)
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| 95. The Kids Collection | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B0000CE1JX Catlog: Software Publisher: Electronic Arts Sales Rank: 1280 US | Canada | United Kingdom | Germany | France | Japan |
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| 96. Spy Fox 3: Operation Ozone (Jewel Case) | |
![]() | list price: $9.99
our price: $9.99 (price subject to change: see help) Asin: B00008K2Y7 Catlog: Software Publisher: Atari Sales Rank: 182 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
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| 97. Math Missions: The Race to Spectacle City Arcade Grades K-2 | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00009VRFR Catlog: Software Publisher: Scholastic Sales Rank: 359 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (3)
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| 98. Pajama Sam: Games to Play on Any Day | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00005MP0B Catlog: Software Publisher: Atari Sales Rank: 3462 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The first treat is that no installation is necessary, since these games rundirectly from disc. After an animated sequence that features Pajama Samrummaging through that game closet on a drearily wet day, players arrive at asimple screen where there are nine different games to choose from. Here playerscan also pick one of three levels of difficulty, and whether they want to playthe computer or a fellow human being. There's even a demo mode for folks whohave been playing so much Super Mario they've forgotten how to playcheckers. The games have names like Jumping Beans, Fans and Teleporters, and 4 CheesePizza, but don't be fooled. You'll be playing checkers, Chutes and Ladders, andsomething similar to Aggravation, yet not so close as to inspire a lawsuit fromMilton Bradley. This program also contains versions of Concentration(Concentrate!), and tic-tac-toe (Cheese and Crackers). Our favorite was afamiliar-feeling game called Happy Fun Squares where we linked dots with lines,eventually building squares, against a character named Darkness. Even on theeasy level, Darkness managed to be an enjoyable opponent, amass squares withfrightening efficiency, and whup us thoroughly. Humongous Entertainment deserves kudos for going back to the basics and creatinga simple program with staying power. It's no accident that these games areclassics: most of them require strategic thinking and logic to win. Well, exceptfor Cheese and Crackers (a.k.a. tic-tac-toe), where a well-played game always ends in a tie. (Rated for Everyone, we recommend ages 5 andolder.) --Anne Erickson Reviews (4)
I would recommend this product to anyone looking for great educational software for their kids! ... Read more | |
| 99. Alphabet | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000056WJY Catlog: Software Publisher: Viva Media Sales Rank: 4525 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review A book by artist Kveta Pacovská inspired Alphabet--the artwork isblocky and abstract, with a lot of reds, oranges, and dark greens. Though thesegraphics are an unusual contrast to the slick, bright world of mainstreamchildren's programs, don't let the offbeat look of Alphabet scare you. Wesaw Nintendo-loving preteen boys and nonartistic adults fall under the sirenspell of this program. Alphabet is designed for both PC and Macintosh users, and folks withmicrophones will enjoy the interactive audio element that allows them to blowletters across the screen or frighten poor i even more by shouting.Operating in Alphabet is simple: clicking on the upper left of the screenmakes letters of the alphabet appear in random order, as children's voicesrecite them. Keyboard strokes will call up whatever letter is hit, whiledragging the mouse over the letters renders hypnotic, dance-mix-type audio("zed, zed, zed"). A click on the upper right corner explores the possibilitieshidden within each letter--this is where you find your singing As andcrashing Cs. Alphabet is a rich sensory experience--don't expectdetailed instructions, games with goals, or even lessons in this land ofletters. This alphabet's main strength is that it doesn't spell thingsout--explorers must discover the magic on their own. Tivola isn't engaging in public relations puffery when it says the appropriateage range for Alphabet is 3 to 102. This CD-ROM is a work of art thatwill tickle young and old alike. --Anne Erickson Reviews (10)
This is very, very, very unlike most children's software on the market so I think it will be a love/hate thing for most people and as is reflected in other reviews in this forum. If you think the cutesy animated characters which drill the ABC's and 123's with lots of structured games and jingles are the greatest thing since sliced bread, then Alphabet is probably not for you. However, if you are looking for a truly unique, artistic, and fun way to introduce your children to the computer and the alphabet then give this a try. Both my 3 and 6 year old boys love this. And I mean LOVE. Oh the giggles that erupt in my house when you play this. You have two choices you can either choose a letter to play with from the menu or let the computer randomly choose. The letters do not merely dance, but can be manipulated by your child moving the mouse. Each letter does something different. For example one turns into a pac man like creature and the child moves the mouse capturing the rest of the letters. With A, the letter is stylized to resemble an opera singer and out of her mouth come many A's. Your child moves the letters around to make different sounds, harmonies, and melodies. The letter "i" acts like a flyswatter chasing it's dot around the screen. Each letter does something fun which your child manipulates with the mouse. Now what about educational value? Children learn mouse skills, action and reaction, and familiarity with the alphabet. And while they do this they are surrounded by fantastic art, animation, and sound which they manipulate. Being able to play with the alphabet leads to interest in reading. This is a highly creative program, which obviously is not for everyone.
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| 100. M&M's: The Lost Formulas | |
![]() | list price: $14.99
(price subject to change: see help) Asin: B00004U8GL Catlog: Software Publisher: Pearson Software Sales Rank: 364 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The Lost Formulas puts kids in the driver's seat as they engage in threelevels of play per game, but it's not all fun. There's an "edutainment"component that allows players to practice multilevel math drills (coveringtopics ranging from basic number recognition to addition, subtraction,multiplication and division), all the while going bonkers searching for the lostformulas hidden by the mischievous Minis. "I could play this forever," raved our8-year-old tester as he expertly manned the up-, down-, left-, and right-arrowkeys for the ride of his life. To turbocharge the fun, our tester suggestspressing the ALT key (Command or Apple key on the Mac) to help Yellow "do hisspin attack." Players can earn extra lives in bonus rounds and play eight zany levels,including: Get Out of Town: The best arcade driving game we've seen. Here, kids raceYellow and his car through superbly animated cities and suburbs to arrive at thecandy factory. This game makes demolition derbies seem tame. Milk Chocolate: Vats of bubbling chocolate and crazy robots could spelltrouble for Yellow. Be sure to jump the chasms and land on the platforms withthe correct math answers that match the clues. Oh, Chute!: Cleverly named, this behind-the-scenes look at the chocolatefactory has kids negotiating conveyor belts, moving machinery, and openingchutes as they boost their math sequencing skills. Candy Colors: Watch out for the flying color blobs while you fly your waythrough this colorful mess. Stampin' and Sortin': Dodge the stamping and sorting machines as you run for your sweet life in this cool down round of game play. Pack It In: Jump on the right candy boxes or else you could be indangerous trouble. This part is what disaster management is all about. Warehouse Woes: Who says driving a forklift is work? What a hoot! The Shocking Truth: Get the skinny when you go behind the factory's powercircuits. But don't get zapped in the electrifying final round of game play. In a nutshell, this fast-paced, cutting-edge CD-ROM plays like a video game, butincludes math drills as an added incentive. Grab this software and a bag ofM&M's for some yummy fun for the whole family. (Ages 5 to 10) --TinaVelgos Reviews (17)
Unfortunately, this program is not supported on NT or Windows 2000 which is an NT platform. Because of the driver structure of NT, very few programs that use video compression programs such as this one are even rated on NT. I think you would find that the problems would be solved if you installed the program on a 95/98/ME system. If you have any further questions, please feel free to e-mail us or call the technical support number listed in the documents that came with our product. Sincerely, | |
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