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| 41. Typing Instructor for Kids | |
![]() | list price: $19.99
our price: $16.99 (price subject to change: see help) Asin: B0002TPFYA Catlog: Software Publisher: Individual Software Sales Rank: 1009 US | Canada | United Kingdom | Germany | France | Japan |
| 42. Scooby Doo Two: Monsters Unleashed | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B000125Q4M Catlog: Software Publisher: THQ Sales Rank: 107 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (3)
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| 43. Roller Typing | |
![]() | list price: $29.99
our price: $20.99 (price subject to change: see help) Asin: B000066R4X Catlog: Software Publisher: EdVenture Software Sales Rank: 1024 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (2)
The GREAT thing about this program is that my six year old loves it and it is teaching him good typing skills. The graphics are very interactive, if you mistype the characters (called bladers) perform comparable to your performance. The different events, cones, cow jumping (a real hoot), half pipe, sidewalk and speed skating concentrate on different typing skills. You jump more cows and do more flips over them if you are more accurate in that event. The sidewalk event requires both speed and accuracy and is definitely a challenge. The skater skates along as words are displayed for your to type. One mistake and he runs into an obstacle and flys to fall flat on his face. The graphics are redundent but it motivates the heck out of my six year old. If you are older and too computer savvy you may not like this. Particularly if you can already type. (Though I could see how using it would improve my skills). For kids just learning to type it makes a very boring (remember high school typing class, before computers, for those readers over 30)really a lot of fun. Teenaged kids who watch too much TV and play ultra action type video games will also find this pretty mundane. But they really should learn good typing skills anyway and this would help them.
Any program that requires Windows users to back off of Quicktime 6 and install 2.5 from the CD-ROM is useless. Tried it on our Mac also and found that if you type too fast, it misses your keystrokes, and counts the stroke as an error! If you type too soon, even after the visual prompt is displayed, it misses the keystroke. Distracting visuals and too great a visual reliance on the keyboard chart at the expense of the source text hinders learning. IF you make a single mistake, you lose and have to start over. This program may have functioned well in its day (though I don't see how that could be), but it is out-of-date, in addition to being very poorly designed. STAY AWAY!!! ... Read more | |
| 44. Strawberry Shortcake Amazing Cookie Party | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00009VRGB Catlog: Software Publisher: The Learning Company Sales Rank: 263 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (5)
I read in another review that it's not such a great game. The woman mentioned she had a 2 year old. Well, the box says for 4 to 6 years old. It's definitely not for a 2 year old. I had no problem installing the game and I just dragged the shortcut onto the desktop. I'm glad I bought it.
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| 45. Mermaid Barbie Adventure | |
![]() | list price: $19.99
our price: $14.99 (price subject to change: see help) Asin: B00008OE7P Catlog: Software Publisher: Vivendi Universal Sales Rank: 60 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (1)
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| 46. Dora the Explorer: Backpack Adventure | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00006BN8F Catlog: Software Publisher: Atari Sales Rank: 109 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Only a minute or so into the program most adults will find Dora's incessant cheerfulness a bit old as she shouts out a steady stream of encouragement. But for kids, this aspect may not be so hard to take. Dora's pack of friends from the TV show all appear in the program, along with the Fiesta Trio, a dancing frog-snail-and-bug band. The seven games that make up the plot of the program emphasize basic skills and concepts. They include locating Dora's books by color, sorting through her backpack for objects, and solving simple pattern-recognition problems. There are three levels of difficulty--each varies according to how much Spanish is used and how advanced the number and pattern problems are. One drawback is that if a child gets stuck there is no way to ask for specific help or hints. A useful feature, however, is the ability to stop and start the program where the player left off, and save individual programs for up to three different players. While kids used to more fast-paced programs may quickly get bored, young children--especially those who are already fans of the TV show--will have fun developing their mouse skills and putting their problem-solving abilities to the test. --Molly Masland Reviews (60)
The 3 levels offer a nice change for children that are getting bored with the game. Some puzzles she plays at level 1 where some puzzles she plays at level 3. The game is VERY educational and fun and it follows the same format as the cartoon does. She'll turn 3 soon and she still loves it. I'd also recommend Dora's Backpack Adventure (they make a trip to the library), Little People Discovery Airport, Winnie the Pooh (where Pooh gathers all the friends for Eyores birthday party) and Mickey Mouse (where Mickey and Minnie stop off at Goofy's gas station / Daisey's diner).
This game is saved only by the appearance of Dora. I really feel the two star rating is generous. My daughter is Dora crazy, and even she shows little to no interest in this game (and she loves edutainment computer games). The program is not well executed, and there is little asttention to detail. One my daughter noticed was that at the begining of the game Dora collects 5 books to return to the liebrary. When she returns the books at the end of the journey, the colors of the books which come out of the backpack don't match the ones put in, prompting my daughter to ask "what happened to the books we put in Dora's backpack...
She's crying as I type this. "I don't like this game!"
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| 47. Backyard Football 2004 | |
![]() | list price: $19.99
our price: $14.99 (price subject to change: see help) Asin: B00009EFYN Catlog: Software Publisher: Atari Sales Rank: 12 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (65)
I have been a fan of this Junior Sports series since the very first original Backyard Baseball came out. I own 2 of the 3 baseball editions, both of the football versions, my brothers have both of the soccer editions, and we also have Backyard Basketball. From what I've seen and read this is another great additon to any of your collections of these games. The gameplay is smooth, the graphics are stunning, there are EVEN MORE gamplay options than in BYB 2001, the MLB kids faces are very believable, the players ability to play is slightly exaggerated but hey, that's what makes it so fun. Being a big fan and player of baseball I follow the majors like nothing else. For that reason I noticed the ratings (Running, Pitching, Fielding, and Hitting) on the players to be slightly off. But if that's the only problem, that's an extremely small sacrifice to make when buying this game. This game is worth every penny you spend on it. I recommend this game for fans and non-fans of all ages. The levels of difficulty are set very well for people that play it. I do wish though that they would add an extra "Major League" level of play for us older guys that are looking for some challenging opponents. I haven't tried online play yet but I'm sure you would find some more challenging people to play against. This series is getting better with every game and should soon become one of the top sports games on the market. I hope that soon they will expand their games and come out with Backyard Baseball Pennent Race Edition Expansion Pack that will include the new hot rookies in the majors. Who knows? Maybe it's not that far off from now. In closing I want you to know that this game does not have the new backyard kid design. The new Backyard Hockey has new kids to chose from and absolutely stunning visual effects. I recommend that game also for the Backyard Series fans. Oh yeah, one more thing, HAVE FUN!!! Sincerely,
forced to do setups
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| 48. Soccer Math | |
![]() | list price: $29.99
our price: $19.99 (price subject to change: see help) Asin: B0006G9HMU Catlog: Software Publisher: EdVenture Software Sales Rank: 1710 US | Canada | United Kingdom | Germany | France | Japan |
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Features | |
| 49. Thomas & Friends Railway Adventures Playset | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005JG3U Catlog: Software Publisher: Atari Sales Rank: 1869 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The four main games are wonderful,involved exercises. They all involve Thomas being helpful: finding "ImportantSupplies"; locating the "Missing Mail Truck," then helping to sort its mail;rescuing stranded passengers in "All Aboard," then making sure they are properlyticketed and delivering them safely to their destinations; and rebuilding anavalanche-damaged track in "It's a Landslide!" These games are somewhatcomplex: in the landslide game, kids must switch tracks, couple Thomas with theTroublesome Trucks, haul rocks up mountains, signal Harold the Helicopter tounload the rocks, then deliver the empty trucks to James for hauling away.Thomas's water supply must be watched and replenished during this strenuouswork. And after the rocks are in place, there's still work to do! Only afterkids go to another screen to collect flatbeds and track pieces from Cranky theCrane, then deliver those parts to the mountaintop, is the job done.Phew! Also, if players abandon a game without completing it, they can't accessany of the four mini games (which are mazes and races), and Sir Topham Hatt willchide in his chipper manner: "There's still a lot of work to be done!" This isnot a CD-ROM for the lazy, and fortunately, the folks who made it didn't use anyshortcuts either. Older systems without a lot of storage space may have troubledigesting this graphics-heavy program, but for us the program chugged along likeThomas himself, and the action on the screen corresponded smoothly with whatevercontrol was being used on the playset. "Builds a work ethic" isn't one of thefeatures mentioned on the box, but this diligent program and playset could putyoungsters on the right track. (Ages 3 and older) --Anne Erickson Reviews (34)
I felt as though we'd hit the lottery or gotten over on the bookstore. This toy/pc game is so awesome. Your child will actually get to engineer Thomas all around the island of Sodor. Even my husband and I have found each other dring Thomas. The picture/vdo quality is absolutely stunning, and having a real console to drive makes this game absolutely incredible. You also get to interact with many of the other Thomas characters. This is a must by for Thomas fans or simply train lovers. Latorial Faison, Poet & Author
There is nothing I can say negative about this toy. It introduces computer skills while allowing him to play with his favorate pal. I have been able to seg-way into other computer pre-school games with a more learning emphasis, by use of this fun toy. I like to play it myself. The graphics are great. The instructions simple but the tasks are not. Your child will need help if he has no computer skills or isn't a good listner. But once he has done the task once, he be able to do it by himself again soon and with the log on screen, his adventure will be just a bit different each time. Every time a child masters a tasks he is able to print out a certificate with his name on it. Just great. Love it. The only problem I've had with my son is getting him off the game at bed time. There are tears and he says, "I miss Thomas." ... Read more | |
| 50. Brother Bear | |
![]() | list price: $19.99
our price: $16.99 (price subject to change: see help) Asin: B00008Z1LM Catlog: Software Publisher: Disney Interactive Sales Rank: 326 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (5)
The game begins in the Apsen Forest in a training level, where Koda teaches Kenai the bear essentials: how to jump, climb, collect honeycomb to discover secret totems, and collect berries, salmon, and acorns to restore health. Interspersed between levels are arcade-style action games, such as racing to the top of the mountain, the Ice Run, and collecting the most salmon at the Salmon Run. These can be replayed to achieve a better score, or just to enjoy the action again. Although there are no difficulty levels to choose from , the game increases in difficulty with each level. During each level Kenai must fight and escape Denahi. This is made difficult in the fact that once you enter the fights, there are no health power-ups, and if you die, you start right back out with as much or as little health as you had the first time. The saves are also automatic, and the game freezes up for a good 15-20 seconds every time it saves. The claim that you can transform into an eagle, wolf or crow is deceiving: these are totems that you use in your quest, but you do not actually transform. The Eagle totem allows Kenai and Koda to fly to otherwise off-limits ledges and across barriers to collect bonus items (the Mystical Pinecone, which gives you an extra heart against the hunter) and to continue the game. The Wolf allows you to jump across super-wide chasms (you only use it once or twice), and the Crow allows you to see hidden objects or paths. There are also three totems that will aid you in your final fight against the Hunter: the Bear, the Sabertooth Tiger, and Golden Salmon. As a bonus, if you collect the six hidden totems, there is a hidden ending. The 3D graphics are gorgeous: lush forest, snow-covered mountains, raging rapids and waterfalls, and volcanic craters. You can chase rabbits and butterflies for fun, fish for salmon in the river, and avoid grumpy chipmunks when collecting berries. The game did freeze up on my machine in a couple of spots (both in the Valley of Fire), but those were the only glitches I encountered. Brother Bear does require a 3D graphics card and a fair amount of memory to run smoothly (I ran it on an HP Pavillion with 256 MB RAM and an Nvidia TNT 64 MB graphics card). Overall I feel that the game is too difficult for younger gamers (under six perhaps; the keyboard/mouse controls are rather tricky and very sensitive), but enjoyable for older kids.
Now, I have purchased software that will not work and had to watch my girls' faces when their daddy (a network engineer) could not make it work.
I hope you enjoy this game. it will leave you smiling. :) | |
| 51. Max and the Magician | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B00005AR2A Catlog: Software Publisher: Viva Media Sales Rank: 1265 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The plot is simple. Max, the dog with the precocious little boy's Englishaccent, is sent to deliver a package to Mervin the Magician by his Uncle Pong. However, when Max arrives at the castle, he discovers that Mervin has beentransformed into a toilet brush by the vindictive witch Hagabelle. It's your jobto find the pieces of the spell that are hidden around the castle--once puttogether, Mervin can turn back into his normal self. Like most Max adventures, the immediate task is only a small part of the fununearthed in the program. As you move from room to room in the castle, clickingon various objects to find the spell pieces, you'll uncover some amazing things:cackling witches, a chest full of magic brooms, transforming walls, and aspell-casting machine. And pointing and clicking is made especially easy for kids. Forexample, when you move your cursor over a clickable object, the small Max iconturns into a hand; when the cursor is over an object on which you can cast aspell, a magic wand appears. The game also lends itself to repeat play--eachtime you play, the pieces to the spell are hidden in different places. Once again, Tivola has created a great Max game for young kids. Though it movesslowly at times, it has an appropriate pace for kids of this age group, whoappreciate a simple task coupled with whimsy and a sense of discovery andaccomplishment. (Ages 3 to 7) --Ara Jane Olufson | |
| 52. Oregon Trail 2 (Jewel Case) | |
![]() | Asin: B00005NCCK Catlog: Software Publisher: The Learning Company Sales Rank: 3604 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
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| 53. Family Games: 6 Times the Fun Compilation | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B0007SXGKQ Catlog: Video Games Manufacturer: Atari Sales Rank: 3549 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description
Features | |
| 54. Nancy Drew: The Final Scene | |
![]() | list price: $19.99
our price: $18.99 (price subject to change: see help) Asin: B00005LVWM Catlog: Software Publisher: Her Interactive Sales Rank: 219 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The most notable improvement in the game comes in the form of the distinctive characters. With each game, the script and character work get better and better. The dialog has a nice youthfulness and sense of humor missing from the previous games. We also loved the choice of the old theater for a setting and the magic theme running throughout, but wished there were more nooks and crannies to explore. Additionally, we had some installations troubles, but Her Interactive assures us that those problems have been resolved, so all current versions should be fine. A minor nitpick is that the timeframe seemed somewhat limiting. Previous Nancy Drew games had an open feel, there was no sense of urgency, and you solved the mystery in your own time. In The Final Scene, the gameplay is divided into three days, and you must accomplish specific tasks before you can move on to the next day. Though this structure lent itself well to the game's plot, it was also easy to get stuck on one clue. However, you can always consult the message boards at Her Interactive's Web site for help, clues, hints, and general support from an enthusiastic community of Nancy Drew lovers. Little grumblings aside, The Final Scene really is a fabulous game that goes above and beyond most games out there right now, and is highly recommended for kids and adults alike. (Ages 10 and older) --Ara Jane Olufson Features Reviews (436)
"Haunted Carousel" has some nice improvements over past games: the addition of the "to do" list, journal, and cell phone (no more endless running back and forth to Nancy's hotel to call). If Nancy gets stuck, she can call her friends Bess and George and the Hardy Boys. The game has two levels, Junior and Senior Detective, and there are plenty of built-in tips and hints, including a park operating manual with an overview of most puzzle components. "Haunted Carousel" seemed to be one of the easier ND games. "Haunted Carousel" really draws the player into the park's atmosphere, complete with hotel room service, arcade games, a ride on the carousel (and chance to grab the brass ring), and more. The storyline flowed smoothly, the puzzles were organic (programming an arcade game, switching roller coaster tracks, repairing the carousel's band organ, reading invisible ink), the voice work was above average and the characters had distinct personalities. Music was pronounced, including carnival music for the carousel and ominous creepy tunes for the haunted house. Nancy must watch her step as always, since someone wants to stop her from finding out the truth behind the hauntings. Along the way she helps someone come to terms with the past, sniffs out an insurance fraud, and digs up long-lost truths and secrets about the park and its employees. This is a lovely adventure with a unique atmosphere that will delight young sleuths.
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| 55. Candy Land Game (Jewel Case) | |
![]() | list price: $9.99
our price: $8.99 (price subject to change: see help) Asin: B00004VXAI Catlog: Software Publisher: Atari Sales Rank: 264 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (8)
The Candyland game comes to life! The different places have different areas to click & play for as long as you choose, then back to the game! Lord Licorice is ticklish & afraid of the dark-try visiting him! The kids learn to recognize their colors and learn some matching skills as well. And it's just plain fun! I recommend this for ages 3 & up.
Candy Land Game (this one)3 stars It looks like the board game at first glance. You can have 1-4 players and each player takes turns clicking on the candy machine to get a card and then moves. The 1st to reach the end wins. Candy Land Adventure (4 stars) King Candy was kidnapped by Lord licorice and all the candy from the candy store was taken as well. Two kids (1-2 players) have to save king candy by going around in a roller coaster cart and helping the candy land characters. The adventures are coloring, numbers, ABC order, matching, etc. Each area gives you a prize and after you get them all you can rescue king candy. There are no dice or things to roll, you just pick where you want to go next.
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| 56. Fisher Price Imaginext: Battle Castle | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B00008OE7T Catlog: Software Publisher: Vivendi Universal Sales Rank: 388 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (26)
The graphics are good, the intro is exciting .... but after that the game is totally mediocre. Four activities have three levels of difficulty, but they are quite tedious no matter what level you play. (1) Move around a water maze to rescue people in a flooded movie studio, and shoot a life preserver over a moving line of floating objects. (2) Navigate a maze on a rock face as you rescue stranded climbers while avoiding vicious eagles and snakes. (3) Aim a hose at brush fires so you can find and rescue animals on an African preserve. (4) Snowboard down a ski slope without hitting the shrubbery so you can dig people out from under an avalanche. The hype is here, but the games are very boring. Your child has little flexibility or independence when performing tasks, and those tasks probably use only 2% of your child's brain power. For example, in order to dig people out of the avalanche, you click on the snow cave over and over, it doesn't matter where, until the person trapped within tells you how great you are -- and every time it's the same person in the snow cave. Each game is rather mindless in this way. There is little reasoning required and no skills acquired. This is lame software that has neither educational value nor excitement. When there are so many worthwhile children's software titles out there, don't waste your money or your child's time on this lazy stuff. It may be worthwhile for the truly avid Rescue Heroes fan, but even that is doubtful. This was our first Rescue Heroes title. It is also our last.
Unlike most computer games this one requires the use of the arrow keys instead of the mouse. Well, it's always nice to learn new skills.
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| 57. Fisher-Price Imaginext Pirate Raider | |
![]() | list price: $19.99
our price: $18.99 (price subject to change: see help) Asin: B00007LV6Z Catlog: Software Publisher: Fisher-Price Sales Rank: 206 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (26)
The graphics are good, the intro is exciting .... but after that the game is totally mediocre. Four activities have three levels of difficulty, but they are quite tedious no matter what level you play. (1) Move around a water maze to rescue people in a flooded movie studio, and shoot a life preserver over a moving line of floating objects. (2) Navigate a maze on a rock face as you rescue stranded climbers while avoiding vicious eagles and snakes. (3) Aim a hose at brush fires so you can find and rescue animals on an African preserve. (4) Snowboard down a ski slope without hitting the shrubbery so you can dig people out from under an avalanche. The hype is here, but the games are very boring. Your child has little flexibility or independence when performing tasks, and those tasks probably use only 2% of your child's brain power. For example, in order to dig people out of the avalanche, you click on the snow cave over and over, it doesn't matter where, until the person trapped within tells you how great you are -- and every time it's the same person in the snow cave. Each game is rather mindless in this way. There is little reasoning required and no skills acquired. This is lame software that has neither educational value nor excitement. When there are so many worthwhile children's software titles out there, don't waste your money or your child's time on this lazy stuff. It may be worthwhile for the truly avid Rescue Heroes fan, but even that is doubtful. This was our first Rescue Heroes title. It is also our last.
Unlike most computer games this one requires the use of the arrow keys instead of the mouse. Well, it's always nice to learn new skills.
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| 58. Bob The Builder: Bob's Castle Adventure | |
![]() | list price: $14.99
(price subject to change: see help) Asin: B00009ZLJU Catlog: Software Publisher: THQ Sales Rank: 3122 US | Canada | United Kingdom | Germany | France | Japan |
| 59. Nancy Drew: Secret of the Scarlet Hand | |
![]() | list price: $19.99
our price: $6.99 (price subject to change: see help) Asin: B000066ST3 Catlog: Software Publisher: Her Interactive Sales Rank: 77 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (436)
"Haunted Carousel" has some nice improvements over past games: the addition of the "to do" list, journal, and cell phone (no more endless running back and forth to Nancy's hotel to call). If Nancy gets stuck, she can call her friends Bess and George and the Hardy Boys. The game has two levels, Junior and Senior Detective, and there are plenty of built-in tips and hints, including a park operating manual with an overview of most puzzle components. "Haunted Carousel" seemed to be one of the easier ND games. "Haunted Carousel" really draws the player into the park's atmosphere, complete with hotel room service, arcade games, a ride on the carousel (and chance to grab the brass ring), and more. The storyline flowed smoothly, the puzzles were organic (programming an arcade game, switching roller coaster tracks, repairing the carousel's band organ, reading invisible ink), the voice work was above average and the characters had distinct personalities. Music was pronounced, including carnival music for the carousel and ominous creepy tunes for the haunted house. Nancy must watch her step as always, since someone wants to stop her from finding out the truth behind the hauntings. Along the way she helps someone come to terms with the past, sniffs out an insurance fraud, and digs up long-lost truths and secrets about the park and its employees. This is a lovely adventure with a unique atmosphere that will delight young sleuths.
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| 60. Uru: Ages Beyond Myst | |||||
![]() | list price: $29.99
(price subject to change: see help) Asin: B00008Z0IA Catlog: Video Games Publisher: UBI Soft Sales Rank: 1742 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | ||||
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Amazon.com Product Description The Story of Uru The story of the D'ni civilization began when they established their underground empire on Earth some 10,000 years ago. While living beneath the Earth's surface, the D'ni practiced what they called the "Art of Writing," which enabled them to create links to incredible, alternate worlds of fantastic variety called "Ages," to which they could travel through "Linking Books." The D'ni people thrived for thousands of years, but later met with a great catastrophe that all but ended their civilization. Their vast cavern was left uninhabited, and their Linking Books and Ages seemed lost forever. When he passed away in 1996, his legacy was divided between a foundation that he set up and his only son, Jeff Zandi. The foundation came to be known as the DRC (D'ni Restoration Council). As their name implies, they took on the task of physically restoring the ruins of the D'ni cavern. If you choose to visit the cavern at some point, you're sure to run into them. On your way to the cavern, if you decide to join us, it might be a good idea for you to learn some of the great teachings of Yeesha. Experience the adventure of a lifetime, Uru: Ages Beyond Myst. Game Features Reviews (220)
Things I liked about this game: 2. The sound. Wonderful, rich sounds that fit perfectly into the game. 3. The story. Apparently, this a matter of taste, as I see most reviewers here on Amazon really disliked the story. Personally, I found the story at least as engrossing as Myst: Riven, although not on the same level as Myst: Exile. I enjoyed learning more about the D'ni people featured in the Myst games. The main story revolves around Yeesha asking you to restore four pillars in order to make things right for a new group of people, called The Least. I found the story very satisfactory. 4. The end. Again, this appears to be a matter of taste. Most people don't seem to have cared for the ending at all, but I loved it. I didn't feel like it was just a prelude for the online game, which I have no intention of playing. 5. The puzzles. They are definitely challenging. If you don't like a challenge, or you don't want to use a good walkthrough to finish, this may not be the game for you. I loved the puzzles (with a few exceptions), and as usual, found them to blend seamlessly into the game. Things I didn't like: 2. Load times. It takes about a full minute sometimes for a new area to load. Granted, that isn't long, but considering how frequently you have to enter new areas, it can get annoying. This is probably an unavoidable drawback of having such lush graphics in 3-D game. 3. Jump, die, reload. Isn't that what most experienced gamers really hate about some adventure games? To be fair, you don't die, you're simply transported back to a central start point. Which has to load. Then you have to click to go back to the age you were in, and wait for that age to load. Then, depending how far you were from your last save point, you get to go find where you were when you fell. This can get tedious, especially when you factor in load times. One puzzle requires you to do quite a bit of difficult jumping, and I must have had to go through the above sequence 30 times. For that, I knocked a star off my review. 4. You can't save wherever you want. Jumping and falling would not be so frustrating if you didn't have to sit through the constant reloading of areas. You would not have to sit through the constant reloading of areas if you could save right before you jumped in the same area. However, this is not allowed. You never save in this game at all, except by finding and pressing jouney clothes. These save your place in each age. (Puzzles save themselves automatically once completed.) This isn't a huge problem, but can be inconvenient, especially if you're doing a lot of jumping and falling. Overall, I really enjoyed this game, but there are definitely some flaws.
First of all, let me say this - the part of the box that says "minimum system requirements" is actually (gasp) the *MINIMUM* system *REQUIREMENTS*. If you DON'T HAVE THEM, then DON'T COMPLAIN when the game doesn't run. If you have a cheaper version of a graphics card, and Uru doesn't like it, oh well - it tells you quite specifically what you need. Being true 3D, it's a lot more than the previous bunch. My system is by no means incredible or new, and it looked profoundly gorgeous and ran with nary a hitch. Second, a lot of people seem to be having trouble with the fact that there are running and jumping puzzles. Well, with Exile, when they added the ability to free look, there were quite a few puzzles based around pointing something somewhere. Now, they add the ability to move freely, so of course there are going to be some puzzles involving that. There aren't many, and to anyone who's ever played a third person adventure game, they're basically trivial. Third, there seems to be this general backlash towards the game design in general. Less emphasis on story (which I simply don't understand - there were journals and backstories everywhere, just like the last three...but whatever), more open-ended design, etc. It seems to me that these guys weren't trying to make another Myst game, they were trying to make a good adventure game, and they displaced it from the rest of the mythology on purpose. This is a game designed to appeal to everyone, not just the people willing to click through an endless slide show. Fourth, people seem to not like the puzzles. I don't get this at all. Aside from one fairly arbitrary solution at the very end of the last age, all of the puzzles made sense and I felt were quite clever. Exile had this feeling going that each puzzle was in isolation and I never felt like any of them really related to the game that much; here, each puzzle is an important part of whatever world it's in, more like the first game than either of the other two. There was only one age that followed the solve, move on, solve, move on mentality, and it was themed - each puzzle had an obvious solution that turned out to be completely wrong, and something else had to be done. It was genius, I thought - every solution made me think "oh, THAT makes sense!" once I finally got it. It's not perfect - the not picking up objects thing was irksome, the load times can be annoying on older machines, and the ending is a little weak. But this is a Myst game that finally felt to me like a real adventure game, not an austere exercise in puzzle solving. I felt like I was part of it. So, I'd reccomend this more to broad gamers than specific fans of the Myst franchise (as if the plethora of one-star reviews wasn't enough to make that clear), but I didn't think that it was anywhere close to as bad as most of the people here are making it out to be. One of the best games I've played in the last year.
The game, while not a direct sequel to the Myst series (it's more of a parallel storyline), is a stunning foray into adventure gaming and a ground-breaking one as well. To my knowledge, there have been no "Massively Multiplayer" adventure games. Imagine a game that requires you to work together with three or more players to solve logic puzzles to unlock access to other worlds. That's something you can look forward to. "Uru Prime" (the single-player portion) is utterly gorgeous, and tells a tale of a culture's pride before their fall. The story also exposes a much darker side to the D'ni culture that hasn't been seen before (if you've played any of the previous games), including slave-trade, extermination of other races, and corruption within the supposedly "utopia" of the D'ni Guild system (which was hinted at, in the books). The single-player storyline perfectly sets up the online portion, while allowing a decently satisfying gaming experience for those who decide to not explore deeper, and participate in the online portion, dubbed "Uru Live". The biggest portion that attracts me about the online portion is the sheer storyline potential for it. With so many of the other MMORPGs out there, the story is a sketchy framework wrapped around the gameplay. So much of the gameplay in those games seems too repetitious to me. In Uru, the gameplay serves the storyline, not the other way 'round. The game's creator, Rand Miller (who created "Myst" and "Riven" with his brother Robyn), envisions the online portion much like episodic TV. He even calls each new story installment as "episodes" The announcement recently that has made waves is that there will be a multi-lateral approach to "Uru Live" episodes; you'll receive in-game mail, get to read posts on a message board, and you'll also run across other players in-game. The biggest difference is that these players will actually be acting out the story, to help further it. In fact, I ran into one of these last night, in my first foray into "Uru Live". Was interesting, to say the least. The other big thing that has got my attention versus other MMOGs, is that the sheer evolution of the environments. The new worlds will become available at an estimated one every other month, and there will be smaller changes to the online game environment weekly, according to the game's designer. No RPG, this: there's no levelling-up, no killing, and no dying. No experience points, no buying better armor/weapons, and no PvP killing. It's all about the story, about using yer "noggin" and working with your fellow explorers to solve the puzzles.
Uru has two significant flaws: 1) You can't save your game. Your save points are set by touching each Age's seven Journey Cloths. It's the game designers - not the gamer - who determines save points. Good save points make it easy for the gamer to explore alternate endings, and more importantly, to avoid having to solve the same puzzle repeatedly. But unless you play Uru perfectly, some Journey Cloths are placed so that you must solve several puzzles multiple times. 2) Your avatar can walk, run, climb and jump. Unlike Myst, Riven and Exile, Uru is no longer restricted to point-and-click movement from one scene to the next. But there's a problem. Your avatar is keyboard and mouse controlled, not joystick enabled. Its third person perspective is occasionally sloppy. Moreover, it can't use its hands when moving objects; that's a ridiculous constraint. Uru's minimum hardware requirements are... 800 MHz Pentium/AMD Athlon Assuming you don't want long delays between Age loads, I strongly recommend, "or better." My guess, Uru really wants a 2 GHz CPU with 1 GB of RAM and a 128 MB video card. Uru is designed for higher end hardware. Uru also has hardware requirement gotchas. Here are some of them... * 98SE is specific; no allowance is made for Windows 98. * The video card requirement is precise: it's either a 32 MB nVidia GForce 1 - 4 or FX, or an ATI Radeon 7000 - 9800 or better. No other video card will work, including lower end versions of nVidia or ATI Radeon. * The "CD-ROM: 4x or better (not recommended for use with CD-RWs)" requirement is imprecise. Didn't fully appreciate it until I bought the expansion pack, which clearly states, "This game contains technology intended to prevent copying that may conflict with some disk and virtual drives." Uru will not work properly in either a CD-R or CD-RW. Finally, here's an Uru synopsis: You begin in the Desert. After touching seven Journey Cloths, you are given access to a linking book, which takes you to Relto (Island in the Clouds). Relto is your refuge and starting point between game sessions. To solve Uru, you must transfer pillars from Teledahn (Mushroom Age), Gahreesen (Fortresses Age), Kadish Tolesa (Mechanical Age) and Eder Gira/Eder Kemo (Volcano and Garden Ages) from the Bahro (Pillar Cave) to Relto. When all four pillars reside in Relto, you transfer them back to the Bahro and return to the Desert to solve its remaining puzzles.
A few of the puzzles in Uru, in my view, require a mental leap outside of the realm of logic, but others may disagree. In any case, I eagerly anticipate Myst IV: Revelation, and hope it will be less like this subchapter and more like Exile. ... Read more | |||||
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