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| 1. ClueFinders 5th Grade Adventures: Secret of the Living Volcano | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B0000691KF Catlog: Software Publisher: The Learning Company Sales Rank: 167 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Explore 16 interactive games and exercises designed for kids, ages 9 to 11 and older. Build more than 85 key fifth grade skills in math, language, science, social studies, geography, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 5th Grade Adventures 2002: Secret of the Living Volcano fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more. Reviews (1)
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| 2. Clue Finders Grade 4 Advanced | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B0000691KD Catlog: Software Publisher: The Learning Company Sales Rank: 202 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Explore 21 interactive games and exercises designed for kids, ages 8 to 10 and older. Build more than 60 key fourth grade skills in math, language, science, geography, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 4th Grade Adventures 2002: Puzzle of the Pyramid fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more. Reviews (3)
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| 3. ClueFinders Toy Store and Zoombinis Logical Journey | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00008IOWY Catlog: Software Publisher: The Learning Company Sales Rank: 287 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (65)
On the other hand, this game is wonderful for a variety of age groups (some of the younger kids may need some help figuring out the logic behind the puzzles), for different ethnicities (the Zoombinis are blue), and genders (most of the characters are somewhat ambiguous on gender, and the Zoombinis are all equal). I've seen it played solo, and in groups, with equally enjoyable results. And there are a number of resources available for educators, parents, etc. to help your kids make meaning from the games they are playing. All in all, this is a must for any elementary/middle school computer educator, and a highly recommended for parents who want their kids to use computers as a tool as well as a toy.
Zoombinis is set apart from so many other logic games by adding characters that are enjoyable and funny to a 2nd grader, while not being so annoying or childish that a 7th grader cannot enjoy or laugh at them as well. Another way Zoombinis excels is in the way it adjusts to the user's ability. The game will start out easy and teach more simplistic concepts, and after the user is comfortable with that, it will move on to more complex problems. A nice thing about this game is that it will encourage someone to learn and keep going. It can all happen because the game is both educational and fun, and the child will get a sort of self-satisfaction when they accomplish something. Whenever a puzzle is completed, the user gets a little bit closer to the goal of saving all the Zoombinis, and this gives them something to work for. Zoombinis consists of 12 different puzzles for the user to go thru, and one of the factors that have made it so successful is how it makes the user actually think. Instead of letting you just guess the answers, Zoombinis has you think about why a certain answer does or doesn't work, then lets you come up with some sort of practical method to solve such problems, which can later be applied to more advanced levels of education (I am currently taking geometry, and I still use many of the methods I learned here to help me solve problems). In all, Zoombinis is one of the most valuable and fun game (educational or not) that I have ever used. It is a great product, and I would certainly recommend it.
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| 4. Cluefinder's Math Ages 9-12 | |
![]() | (price subject to change: see help) Asin: B00003IELS Catlog: Software Publisher: The Learning Company Sales Rank: 352 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (2)
ClueFinder's Math includes exceptional graphics and animation and a great storyline. I would not recommended ClueFinder's Math for the struggling student who needs instruction and practice with math skills, but for an average or above-average math student who enjoys fast-switching games and wants to work at quick-thinking and multi-tasking. I also do not feel that the three levels of play cover all basic math concepts for children ages 9-12 and at some levels there are both extremely easy as well as extremely difficult problems. Additionally some students may become frustrated with the speed at which they are required to respond as they solve problems. CLASSROOM CONNECTION:
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| 5. Grade 6 Advanced Planet Version 1.4 | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B0000691KG Catlog: Software Publisher: The Learning Company Sales Rank: 768 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Explore 15 interactive games and exercises designed for kids, ages 10 to 12 and older. Build more than 150 key sixth grade skills in math, language, science, social studies, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 6th Grade Adventures 2002: Empire of the Plant People fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more. Reviews (6)
Setting up the game is pretty easy, and the directions are clear. Starting up is a cinch as well. You have the options of taking the test drive which is a placement test. It is not as much fun as the actual game, but it is not too boring either and it gets the child started at a challenging level. The first time my child "played" it she started at the beginners level, and finished it in two days. The second time, I set it to level two and it took her a week to complete. The third time I had her do the test drive. This is where the real value came in. When she started the game on the lowest levels she was basically reviewing what she had learned the previous year, which is a good thing. But, when she played the game after the placement test, she was truly challenged to learn more. I never imagined in a million years that a child would follow me around begging to be taught long division. She could not cross a bridge in the game without being able to divide. So I taught her and she practiced and cemented the skill by playing the game. As a homeschooler leaning towards self directed learning, I found this game to be invaluable. It gives me the freedom to wait for a child to be ready to learn a skill while at the same time ensuring that such comes quickly through constant challenges. After all, the best time to teach a child a skill is when they want to learn it. This game provided that want for me. This game does not teach skills your child must know, but provides challenges. The way I use it is to wait for a challenge to be presented, and then teach that child whatever they need to succeed and overcome that challenge. The only problems I had with this software is that each time the child finished the game, they had to start again with a new member name, it would not let us back into the game as the same person. This did allow me to compare the membernames records to check for progress which was evident. If you purchase the 2 cdrom version of this game, with the personalized learning center, you will be able to print worksheets according to your childs strengths and weaknesses and to see where the child needs more practice. You will also be able to spot where your child may be gifted. The personalized learning center disc, however is not formulated to give a child a "grade" based on how well the child did in the program, but to show progress over time. Therefore, If you are a homeschooler and grades are important to you, you will want to "test" the child separately perhaps using the worksheets or making up your own exams.
P.S. Could you make one for 10th graders or do you already? Thank You
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| 6. Clue Finders Math Adventures: Mystery of the Himalayas | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B00006484P Catlog: Software Publisher: The Learning Company Sales Rank: 986 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Explore 15 interactive games and exercises designed for kids ages 9 to 12 and older. Build more than 25 key math skills, including number computation, fractions and decimals, tables and graphs, and early geometry. Ten levels of difficulty and a variety of tricky challenges keep Mystery of the Himalayas fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's math accomplishments. A bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more. Reviews (3)
2) My eight-year old did not find the game challenging. 3) The software did not interact well with other hardware and software on my system. CleanSweep thinks that the software is installing when trying to play the game; after changing my cd-rom drive, this program no longer starts up on my computer.
They can practice with decimal numbers, and fractions and they use logical thinking to solve the clues and find the suspects. I really recommend this software that will work for at least three years. ... Read more | |
| 7. ClueFinders 3rd Grade | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004UB5G Catlog: Software Publisher: The Learning Company Sales Rank: 440 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The game scenario is easy to follow. Dr. Pythagoras, the uncle of one of theClueFinders, has disappeared from the rain forest. Animals are going missing,too. The young adventurers need to find the keys to an ancient city to work outwhat is going on, and to free Dr. Pythagoras. The keys are hidden in puzzles intwo corners of the rain forest. As our adventurers progress through the rain forest, they encounter thesepuzzles and more, which they must solve if they are to be successful.ClueFinders 3rd Grade Adventures teaches skills in math, logic, languagearts, science, and geography, though it firmly wraps its educational content inthese puzzles so you hardly notice that you are learning while you play. There are four difficulty levels, and a document for parents explains how eachof the puzzles works at each difficulty level. As an added bonus, a second CD,the Adventure Kit, provides a range of additional software, including a kit forsetting up your own friends' adventuring club. --Sandra Vogel Reviews (4)
One example - the child must solve a math riddle involving the calendar in order to get supplies to solve the next riddle... the calendars are all 31 one days regardless of what the Month is. Um, hello? February does not have 31 days and yet there it is. It's little things like that make me not recommend this game. If this is supposed to be a teaching tool for kids then they should be paying attention to all the details in the game and not just the specific ones for the math puzzles.
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| 8. ClueFinders 3rd Grade Adventures: Mystery of Mathra | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B0000691KC Catlog: Software Publisher: The Learning Company Sales Rank: 400 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Explore 30 interactive games and exercises designed for kids, ages 7 to 9 and older. Build more than 75 key third grade skills in math, language, science, geography, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 3rd Grade Adventures 2002: Mystery of Mathra fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more. Reviews (6)
Setting up the game is pretty easy, and the directions are clear. Starting up is a cinch as well. You have the options of taking the test drive which is a placement test. It is not as much fun as the actual game, but it is not too boring either and it gets the child started at a challenging level. The first time my child "played" it she started at the beginners level, and finished it in two days. The second time, I set it to level two and it took her a week to complete. The third time I had her do the test drive. This is where the real value came in. When she started the game on the lowest levels she was basically reviewing what she had learned the previous year, which is a good thing. But, when she played the game after the placement test, she was truly challenged to learn more. I never imagined in a million years that a child would follow me around begging to be taught long division. She could not cross a bridge in the game without being able to divide. So I taught her and she practiced and cemented the skill by playing the game. As a homeschooler leaning towards self directed learning, I found this game to be invaluable. It gives me the freedom to wait for a child to be ready to learn a skill while at the same time ensuring that such comes quickly through constant challenges. After all, the best time to teach a child a skill is when they want to learn it. This game provided that want for me. This game does not teach skills your child must know, but provides challenges. The way I use it is to wait for a challenge to be presented, and then teach that child whatever they need to succeed and overcome that challenge. The only problems I had with this software is that each time the child finished the game, they had to start again with a new member name, it would not let us back into the game as the same person. This did allow me to compare the membernames records to check for progress which was evident. If you purchase the 2 cdrom version of this game, with the personalized learning center, you will be able to print worksheets according to your childs strengths and weaknesses and to see where the child needs more practice. You will also be able to spot where your child may be gifted. The personalized learning center disc, however is not formulated to give a child a "grade" based on how well the child did in the program, but to show progress over time. Therefore, If you are a homeschooler and grades are important to you, you will want to "test" the child separately perhaps using the worksheets or making up your own exams.
P.S. Could you make one for 10th graders or do you already? Thank You
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| 9. ClueFinders 5th Grade | |
![]() | (price subject to change: see help) Asin: B00003069T Catlog: Software Publisher: The Learning Company Sales Rank: 945 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (3)
He especially likes playing geography and maps. He loves choosing were in the world to send one of the characters. If he sends the character to the correct place, then he wins a "crypt tile". Crypt tiles are important because they are used to solve the games overall puzzle. The math section makes doing fractions fun. Cylindrical tubes are aligned on the ocean floor by putting fractions in their proper place. If all the tubes are correct, then a "tube worm" coughs up a "crypt tile." Navigation in the game is easy. Playing is fun - yet challenging. We recommend this one highly. ... Read more | |
| 10. Cluefinders Adventure Pack | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00009VRFD Catlog: Software Publisher: The Learning Company Sales Rank: 1513 US | Canada | United Kingdom | Germany | France | Japan |
| 11. ClueFinders 6th Grade | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004UF30 Catlog: Software Publisher: The Learning Company Sales Rank: 246 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.co.uk The puzzles in this adventure game give math, language, science, andproblem-solving skills a workout through 15 different activities. Parents can set theskill levels to suit their children's ability, and can do this separately fordifferent skills. As a bonus, ClueFinders 6th Grade Adventures comes withan Adventure Kit CD offering various fun activities, such as a map maker so youcan plot treasure hunts or other map-based activities. --Sandra Vogel Reviews (1)
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| 12. ClueFinders Reading Ages 9-12 (Jewel Case) | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B00006WS1N Catlog: Software Publisher: The Learning Company Sales Rank: 456 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
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| 13. ClueFinders 4th Grade | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004UF32 Catlog: Software Publisher: The Learning Company Sales Rank: 1525 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review ClueFinders 4th Grade Adventures incorporates challenges that test skillsin logical thinking, math, science, geography, and language. There is a documentfor parents explaining how these skills are addressed in each of the activities,and the effects achieved by switching between the four difficulty levels in eachof them. A bonus CD, the ClueFinders Adventure Kit, comes with ClueFinders 4th GradeAdventures, offering various fun activities, such as an adventure logbookwith which to record your own escapades. --Sandra Vogel Reviews (4)
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| 14. LEARNING COMPANY ClueFinders: Mystery of the Himalayas ( Windows/Macintosh ) | |
![]() | (price subject to change: see help) Asin: B0002Z5YPE Catlog: Software Publisher: Learning Company Sales Rank: 11169 US | Canada | United Kingdom | Germany | France | Japan |
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| 15. ClueFinders Math 9-12 | |
![]() | (price subject to change: see help) Asin: B00004XQP1 Catlog: Software Publisher: The Learning Company Sales Rank: 841 US | Canada | United Kingdom | Germany | France | Japan |
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Features | |
| 16. ClueFinders Search & Solve | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004U9T2 Catlog: Software Publisher: The Learning Company Sales Rank: 548 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Keep the learning excitement alive after the computer's turned off with thereal-world adventure kit, included in the program. You can create cool maps to guide your friends on treasure hunts, and use the logbook and calendar to plan activities, keep on schedule, and record your daily thoughts and achievements. You can also create, encode, and print top-secret messages with the encoder/decoder, and make good dollars-and-cents sense with the money tracker. The sound transformer lets you change the sound of your voice, your dog's bark, or any sound you can record. The club kit has everything you need to help you start your own club, host activities, solve mysteries, and dream up new adventures. (Ages 9 and up) Reviews (3)
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| 17. ClueFinders 5th Grade | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004UF31 Catlog: Software Publisher: The Learning Company Sales Rank: 1855 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The mysteries are very varied, and getting to the bottom of them requires skillsin math, language, science, and problem solving. There are more than 86 skillscovered in all, across 16 interactive activities. You are plunged in right awayby the need to devise a way across a river using variously marked stones tocreate a bridge. Thinking caps definitely need to be on to solve this, and theother puzzles in the game. There are four difficulty levels, and parents can use these to ensure the gamematches the abilities of their children. ClueFinders 5th Grade Adventuresis a challenging but fun game, and you'll learn without even knowing it. As abonus, there is an Adventure Kit CD offering various fun activities, such as acode maker for sharing secret messages. --Sandra Vogel Reviews (3)
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| 18. Cluefinders Adapt Math | |
![]() | (price subject to change: see help) Asin: B00003IE88 Catlog: Software Publisher: Riverdeep - Learning company Sales Rank: 2067 US | Canada | United Kingdom | Germany | France | Japan |
| 19. KidsEdge | |
![]() | list price: $24.99
our price: $24.99 (price subject to change: see help) Asin: B00008IO6M Catlog: Software Publisher: The Learning Company Sales Rank: 2543 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (2)
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| 20. ClueFinders 3rd Grade | |
![]() | (price subject to change: see help) Asin: B00003065G Catlog: Software Publisher: The Learning Company Sales Rank: 1664 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Following this long and twisted tale takes players through "The MonkeyKingdom and the Goo Forest," where problems are presented by a colorfulcast of apes, spiders, and even a quartet of talking flowers that sounda bit like the Beatles. Each problem solved earns you whimsical itemsfor bartering--sneezeberries, goo beetles, or snagnets--that laterbecome your ticket to the keys to the Lost City, where Mathra resides. Solving "The Mystery of Mathra" takes a lot of perseverance. Althoughthe game is rated for children aged 7 to 9, and is equipped with asystem that adjusts the program to different ability levels, it'sreally too difficult for 7- and 8-year-olds to play alone. But 3rdGrade Adventures' games are clever, and kids will love playingalong with the animated characters. The package also offers a secondCD-ROM full of printable workbooks and activity sheets--just in caseparents feel their kids are having too much fun. (Ages 7 to 9) -- Sharon Griggins Reviews (7)
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